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Posted 11/2/2006 By kumikana
![]() 30 Comments Pluto Strikes Back |
Posted 6/21/2009 By BeastX
![]() 1 Comment Pocket Warrior iPhone |
Posted 3/14/2008 By BlindSide
![]() 3 Comments Point Lit Shadowmaps in Irrlicht |
Posted 5/14/2006 By Afr0m@n
![]() 21 Comments Pokemon Gold PC Remake - Screens |
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Posted 10/29/2005 By GENTS
![]() 8 Comments Pokemon Virtual Pet - 3D mobile game |
Posted 10/13/2008 By Vipagames
![]() 3 Comments Police: Destruction Street |
Posted 12/7/2006 By pabloes
![]() 14 Comments Polish MMORPG |
Posted 8/19/2009 By b3rs3rk
![]() 7 Comments Pollo Engine Updates |
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Posted 3/16/2008 By bennyW
![]() 10 Comments Polygon explosion |
Posted 2/18/2006 By nullsquared
![]() 12 Comments Polymoryphic Engine to switch between SDL and OPENGL |
Posted 6/4/2008 By Little Coding Fox
![]() 26 Comments Pong |
Posted 4/6/2006 By [deleted99599]
![]() No Comments Pong Frenzy |
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Posted 1/7/2009 By JapanFred
![]() 3 Comments Pong! |
Posted 9/28/2006 By dali
![]() 3 Comments Pong3d for mobile devices |
Posted 6/30/2007 By EmmeKappaErre
![]() 9 Comments Pool-O-Matic |
Posted 8/6/2007 By Stevo14
![]() 15 Comments Port Master (Update: Demo available) |
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Posted 3/10/2007 By nullsquared
![]() 27 Comments Portalized - Site Up |
Posted 6/26/2008 By nullsquared
![]() 4 Comments Portalized Title Room |
Posted 11/24/2007 By nullsquared
![]() 53 Comments Portalized v0.23 - Freely Movable Portals! |
Posted 6/15/2007 By nullsquared
![]() 7 Comments Portalized: fully per-pixel dir, point, and spot lighting |
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Posted 4/16/2008 By nullsquared
![]() 15 Comments Portalized: Lighting Through Portals |
Posted 3/31/2009 By vetroXL
![]() 4 Comments Post Process Motion Blur |
Posted 12/1/2006 By Gf11speed
![]() 9 Comments Post-Time Horse Racing |
Posted 8/22/2007 By ChrisE
![]() 17 Comments Power Render 7 Editor |
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Posted 10/14/2009 By dextml
![]() 8 Comments Practical Realtime Global Illumination [Updated] |
Posted 6/26/2007 By Novelty
![]() 7 Comments Precalculated Occlusion |
Posted 2/3/2006 By Kerkhoff
![]() 30 Comments Predator Engine demo =D |
Posted 8/25/2007 By greenhybrid
![]() 20 Comments Premature Ray Tracing of Highly Complex Heightmaps |
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