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| Some recent topics started on our forums | |
| ParallaxOcclusionMapping Error | hi all I study ParallaxOcclusionMapping on HLSL, I got an DirectX SDK. but I can't understand some code, for example: // Normalize the light and view vectors and transform it to the tangent space: float3x3 mWorldToTangent = float3... |
| Posted April 13, 2010 11:21:17 PM | |
| CG shader setsamplerstat | hello all how can i set texture sampler filter info in CG Shader, not CGFX. a texture in my shader file uniform sampler2D Shadow = sampler_state { minFilter = LinearMipMapLinear; magFilter = LinearMipMapLinear; WrapS = Clam... |
| Posted December 10, 2009 9:46:00 AM | |
| glClipPlane not work | hi all; i use shader in opengl, i find 'glClipPlane' don't works in my games. when i remove the shader, it works! so what should i do? thanks. |
| Posted October 11, 2009 6:44:52 AM | |
| Beautiful village(demo) | Hi All; This is a scene roaming game, in a very beautiful village, you can tour the beautiful scenery.you can see fog, water refraction and reflection, terrain and so on. en....This project uses vs2005 ,opengl and cg . Because I do n... |
| Posted October 13, 2008 3:35:19 PM | |
| create mpis texture | hi all If I have an TextureID that I create before, Can I Create MipsTexture for it? Like DirectX's " Texture->Generatemipsublevels()" thanks |
| Posted October 10, 2009 5:18:26 AM | |
| Get Texture Data | hi all. if I get a texture ID, how can I get the texture data? I want to modify it dynamicly. thx |
| Posted October 7, 2009 2:13:26 PM | |
| opengl GUI | hi all, I'm using opengl to Draw GUI in my game, I use images as textures,and I Draw quads on screen, but I find an Error, pixels what I Draw is blur, I want every pixel in pic I can see on screen, so what's I need to do? |
| Posted September 19, 2009 10:34:45 PM | |
| mouse control | hello I use mouse to control direction of view in the game so ,I want to keep mouse point in my game-window(Not Full screen), en ...that is to say ,How to set mouse point postion and get it? I use glut.... Thanks! |
| Posted September 16, 2007 8:30:55 AM | |
| Render grass | hello I meet some problem in work when I Render a lot of grass out-door (I using alpha-blend) Do I need sort them(grass) by their Z-buffer length If I do this ,I should Speed at least n(log(n)) time to sort them! any good idea did you have ? th... |
| Posted September 12, 2007 8:23:49 AM | |
| Multi-texture Blending | hello I'm working on Multi-texture Blending using opengl so ,I need some information about this; 1) create some textures ; 2) Load texture int to renderUnits like this //-------- glActiveTextureARB( GL_TEXTURE0_ARB ); glE... |
| Posted September 9, 2007 9:54:25 AM | |
| View All Topics Started By This User | |
| Some recent replies made on our forums | |
| CG shader setsamplerstat | i get a method, like this glBindTexture(GL_TEXTURE_2D, texture); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST); then set the texure to CGTextureParmeter.... |
| Posted December 11, 2009 1:42:56 AM | |
| glClipPlane not work | Quote:Original post by Exorcist its exactly the same as the HLSL command: void clip(float x); http://msdn.microsoft.com/en-us/library/ee418281%28VS.85%29.aspx If you do a signed plane-distance equation and pass the result into the clip() fu... |
| Posted October 18, 2009 5:04:20 AM | |
| glClipPlane not work | Quote:Original post by Exorcist Don't use the alpha channel, use the clip() function in the pixel shader - it takes a single float value and if that value is less than zero, the pixel shader exists at that point and doesn't write anything to the buf... |
| Posted October 15, 2009 10:46:22 PM | |
| glClipPlane not work | Quote:Original post by V-man During the Gf2 and Gf4 period, a gyu from nvidia said they used a 1D texture to do the clipping so it consume 1 texture unit. I know it doesn't compare with todays shader based GPUs but I don't see it as a big problem to... |
| Posted October 15, 2009 1:51:35 PM | |
| glClipPlane not work | If I must transform the plane's Data to clip/view space by myself? |
| Posted October 11, 2009 11:12:02 PM | |
| glClipPlane not work | I use CG as shader, is there any info about clip plane In CG? by the way, i think clip is after VertexShader, and there is some operations on VertexShader's result, and New data will Call PixelShader, then there is some operations on P... |
| Posted October 11, 2009 10:42:17 PM | |
| Get Texture Data | thx, I backup a copydata in memery, then I Modify the Copydata, at last I use 'glTexSubImage2D' to send data to graphics card, en. It's too slow to get data from graphics card when I use 'glGetTexImage' |
| Posted October 8, 2009 12:58:24 AM | |
| opengl GUI | I use nearest,linear and mips to filter texture.but has no improvment. |
| Posted September 20, 2009 2:39:15 AM | |
| Mouse select 3D object | void Selection::GetOGLPos() { GLint viewport[4]; GLdouble projection[16]; GLdouble modelview[16]; GLfloat winX, winY, winZ; glGetDoublev( GL_MODELVIEW_MATRIX, modelview ); //Get modelMatrix glGetDoublev( GL_PROJECTION_... |
| Posted October 29, 2007 5:28:35 AM | |
| Isometric editor | very good ! I think an editor is a manger for resource.. so ,your mapfile's format is very important. It must keep enough information for application to load resource. //------------- Is there any EventFlag in your mapfile?. enn or . It is ... |
| Posted October 8, 2007 9:10:37 AM | |
| View All Replies Made By This User | |