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| Some recent topics started on our forums | |
| Blender 2.5 to XNA 4 - with animations | I tried to reply this to my earlier thread where I asked for help on this, but apparently it's been retired. In case anyone else is having trouble exporting FBX animations from Blender 2.5 to XNA 4, I thought I'd share my process I scrounged... |
| Posted January 4, 2011 7:08:46 PM | |
| Multiple Blender animations in XNA | I'm currently using this modified FBX Blender exporter, and the standard skinned mesh sample. It works okay I guess (lots of little annoyances), but multiple animations ("actions" in Blender, "takes" in FBX) aren't working. It looks like the XNA impo... |
| Posted October 18, 2010 12:43:11 PM | |
| A3P Beta 2 | A3P Beta 2 is live, go check it out! This release has a whole slew of new features, some of which have been covered on the development blog. To recap: New camera angle and aiming methods. Should be familiar to fans of Gears of War and loa... |
| Posted May 12, 2010 4:46:24 PM | |
| A3P multiplayer beta (formerly Stainless) | A3P - Acquire, Attack, Asplode, Pwn is a solo project that combines the Third Person Shooter and Real-Time Strategy genres into a fun online multiplayer shooter. I've been working on it for a little over a year, and I'm planning on rel... |
| Posted February 9, 2010 11:29:45 PM | |
| UDP Lobby server | Anyone know of a free hosting service that will let me handle UDP traffic? I have a very simple PHP script that, when requested by a client, listens for a few bytes of UDP data and saves it in a file or database, for retrieval by another PHP script.... |
| Posted December 11, 2009 8:03:16 PM | |
| Stainless v0.4 | Stainless is a tactical multiplayer third person shooter with some strategic aspects mixed in. Check out the shiny new website for an overview of the game. UPDATE 12/19/09: Try the experimental browser plugin! Tutorial mode is now functional. ... |
| Posted December 4, 2009 11:08:38 AM | |
| Need a small 3D level! | Team name: Just me, sadly. [smile] Project name: Stainless Brief description / target aim: Free-as-in-beer open source multiplayer tactical shooter. Been working on it about a year, with the final release scheduled for January. Compensa... |
| Posted November 28, 2009 7:18:24 PM | |
| Play Stainless beta! [RTS/TPS combo] + HD trailer | The Stainless v0.3 beta has been released! Check out the HD trailer, then get it here for Windows XP/Vista/7 (167 Mb). System requirements: I recommend a dual-core processor, with a 512 MB graphics card. I haven't yet implemented a graphics optio... |
| Posted October 28, 2009 7:38:14 PM | |
| August Burns Red - Constellations | Just downloaded this awesome album from August Burns Red, listening to it right now. Amazon is selling MP3 album downloads for five bucks here. Quite a steal. Definitely recommend this to any game developers, especially if you like metal. After se... |
| Posted August 11, 2009 5:33:17 PM | |
| Resolve/C++ | I'm currently taking CSE 221 at Ohio State, and they're teaching us Resolve/C++, which has been described as "C++, but more anal." It's transformed into valid C++ by a few header files with loads of #defines, plus a "Foundation" that serves as a sort... |
| Posted April 8, 2009 11:18:14 PM | |
| View All Topics Started By This User | |
| Some recent replies made on our forums | |
| Continuous visibility sets | I believe Sweep and Prune does what you're talking about (taking advantage of continuity over time). But I'm not sure how well it will work in a "visibility" scenario. I think it's more for collision detection. |
| Posted December 24, 2010 12:44:46 PM | |
| Python Game Programming | Yes. Check out my game A3P done in Python, with the fantastic Panda3D engine. |
| Posted November 13, 2010 1:01:57 AM | |
| What do you listen to while programming? | Pandora One rocks for this! It was well worth the $30/yr for me. In terms of what music, some good chill bands I enjoy for studying/programming/focusing are Miike Snow, Ratatat, Pogo (!), El Ten Eleven, Passion Pit, RJD2, and Vampire Weekend.... |
| Posted November 11, 2010 1:33:42 AM | |
| I thought the Americans might like to debate this... | Quote:Original post by LessBread The opposition to abortion rights exposes all this conservative talk about "self-ownership" as empty rhetoric. I'd just like to say this is wrong. Empty or not, their rhetoric is not invalidated by the fact that the... |
| Posted November 9, 2010 4:38:41 PM | |
| Trying to Create a Background where the user can click and drag and change the view | Correct. Dawoodoz is right. Also, do the adjustment for each tile. The only reason I can think to copy the tiles to a texture is for performance, which shouldn't be a problem for you at all. |
| Posted October 18, 2010 12:23:15 PM | |
| Trying to Create a Background where the user can click and drag and change the view | You should be able to pass in position coordinates that are outside the viewable area; I believe they will just be clipped away. So you would create a coordinate that represents the viewer's position, and just subtract that from each sprite coordinat... |
| Posted October 17, 2010 6:41:23 PM | |
| EVE Online Rifter | Man how do these old IOTD threads keep popping up? Is it because no one else submitted an IOTD? |
| Posted September 14, 2010 12:07:43 AM | |
| Python "While" | Looks like you have an extra space before the "if event.type==KEYDOWN:" line. Also note that it's "event.type" not "even.type". I don't know if your editor is doing the indentation for you, but I recommend going with normal tabs rather than four s... |
| Posted August 13, 2010 6:07:57 PM | |
| Do you want a deformable game world? | ^^ I think that's the key to good deformation. The destruction/deformation in Bad Company 2 works so well because there are simple rules as to which weapons can destroy which things. Grenades can blow open small holes in just about anything, and if y... |
| Posted June 7, 2010 6:04:46 AM | |
| [Wanted] Keen Software House recruiting new game developers | This looks fantastic! If you don't mind my asking, could you explain a bit about how you handle the game world persistence? Is it all stored on a central server? If you have a lot of players (and it looks like you will!) it seems like a lot of d... |
| Posted June 5, 2010 9:43:45 PM | |
| View All Replies Made By This User | |