|
||||||||||||||||||
| |||||||||||||||||||||||||||||||||||||||||
| Some recent replies made on our forums | |
| My own website. | I think because there is not much content on your site yet, it's hard to have a strong opinion, but some good points and suggestions: Good: 1. You mentioned you were just starting C++, and your first project was a text adventure game. A... |
| Posted June 11, 2005 6:26:42 AM | |
| 3D RTS game alpha version 0.0.04. You should see this!!! | The screenshots are wonderful, and once I get more time, I will try the game. A suggestion on the website...The first page with substance is the "introduction", but it is 4 paragraphs of regular text. You might want to highlight the imp... |
| Posted June 10, 2005 7:52:44 PM | |
| Help with the Visual Basic MouseDown event | Change frmMain's ScaleMode to twip. Remember that MouseDown's (X,Y) values are always in twips, and there's not a good way that I know of to translate that (X,Y) values to pixels properly. The problem is the Y value in pixels will be off due to t... |
| Posted June 6, 2005 9:01:50 AM | |
| Help with the Visual Basic MouseDown event | My recommendation would be to not try to use pixels to get mouse coordinates. There are two reasons for this: 1. The MouseDown event gets the mouse coordinates in twips anyway, no matter what the form's ScaleMode is. Maybe it doesn't make sense,... |
| Posted June 5, 2005 10:16:42 PM | |
| Help with the Visual Basic MouseDown event | Where are you getting the values for BOARD_W_PREC and BOARD_H_PREC? |
| Posted June 5, 2005 9:22:08 PM | |
| bonding with a simulation. | With a game like SimCity, the player gets a God-like view of the world, without having to deal with how an individual feels or thinks. It's difficult to create the same emotion in the player without being exposed to a person one-on-one. Wher... |
| Posted June 5, 2005 8:50:49 PM | |
| Tech levels, bad settings, duplicate gameplay in RPG | Dynamic plots sound great in theory, but there're reasons why 99% of RPG's use a linear plot. Probably the biggest one is time. Everytime the player has another option, the game creator has to have some way to handle this. If a player's actio... |
| Posted June 5, 2005 1:02:23 PM | |
| A couple of 2D in 3D questions | Here's how I ended up doing it: 0 1 5 2 4 3 0 = (.5, 1) 1 = (0, .75) 2 = (0, .25) 3 = (.5, 0) 4 = (1, .25) 5 = (1, .75) You use a triangle fan of 4 triangles like so (sorry for m... |
| Posted July 26, 2004 2:46:24 PM | |
| View All Replies Made By This User | |