|
||||||||||||||||||
| |||||||||||||||||||||||||||||||||||||||||
| Some recent topics started on our forums | |
| Hotel architectural walkthrough | We've been up to creating a technical demonstration that features an architectural walk-though in an hotel lobby. Our start point has been VRay renderings done with the model, to setup the ambiance. We then worked with RTGU pipeline to export from... |
| Posted January 1, 2011 3:16:13 AM | |
| View All Topics Started By This User | |
| Some recent replies made on our forums | |
| Hotel architectural walkthrough | Quote:Original post by rioki First off, what I found odd, was the installer. Although it has multiple languages the settings are french. Not that I have a problem with it, just would it be so hard to translate 3 words? Same is the the loading screen... |
| Posted January 4, 2011 4:23:06 PM | |
| Hotel architectural walkthrough | Thanks for your feedback ! Quote: ... but it will be so many years before anything can run this real time :( Just to be sure I made myself clear, the images are snapshots of the realtime application :) |
| Posted January 4, 2011 4:10:15 PM | |
| Helix Terrain Engine | Did you try to simplify the code, like ending up with something like :: vec4 layerData = texture2D(TexLayerData, gl_TexCoord[0].st); vec3 finalcolor = texture2D(tex3, gl_TexCoord[1].st).rgb; finalcolor = mix(finalcolor,texture2D(tex4, gl_TexCo... |
| Posted October 9, 2006 3:04:25 AM | |
| View All Replies Made By This User | |