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| Some recent topics started on our forums | |
| Modified height field | Just one image. Only posting at this point because someone asked for it. I think it is a bit early but hey maybe you can see what I am talking about. The project was to do something different with the standard height field. In mast terrai... |
| Posted January 24, 2009 3:03:29 AM | |
| Terrain Generation modification on old method | Well I have been messing around on and off with Terrain generation for a while. When I say on and off I mean six month gaps. I decided to revisit the standard height field. One area it seemed to lack in was you didn't get cliffs with o... |
| Posted January 22, 2009 11:00:15 PM | |
| Looking for similar work | I been working on developing a new method for rendering planet size objects. I wanted to be able to fly off an planet through the atmosphere and return or land on another. I know there is some games that created a universe using pseudo r... |
| Posted July 28, 2007 7:52:38 PM | |
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| Some recent replies made on our forums | |
| Modified height field | Thanks for the reply. Not sure if it is a new approach just haven't seen any one else's work on the same page. Simple ideas are often though the most over looked as strange as that may seem. Collision I suspect the easiest way to resolve... |
| Posted January 31, 2009 3:50:11 AM | |
| View All Replies Made By This User | |