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| Some recent topics started on our forums | |
| Vegetation modeling (research) | The screenshots are taken from my visualization Winamp (http://www.winamp.com for those who has never installed it) plugin, which I wrote long time ago :). It gets a little bit different approach to visualize msx. Some may like it or not. All in all,... |
| Posted March 12, 2006 10:34:20 AM | |
| 3D fractals (research/art) | The images depicts Escape-Time Fractals with the following codes (reading from left to right, only first 4 are described): OOTHLQVEOQHURRMNRSRHOAEDKETOJN (41 K faces, resolution: 120x120x120), VHRUCFSMKPNGOKEASSLRBHSBBHNQDM (112 K faces, reso... |
| Posted September 25, 2005 5:45:45 PM | |
| View All Topics Started By This User | |
| Some recent replies made on our forums | |
| Vegetation modeling (research) | Quote:Original post by Martin Loga shure? I always have the feeling something is wrong if just every plant is in continous movement inside a game. It's a very cheap effekt. I didn't think about intense or rapid movement. I thought about very deli... |
| Posted May 22, 2008 7:22:41 AM | |
| View All Replies Made By This User | |