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| Some recent topics started on our forums | |
| Geopolitics MMO Strategy game on facebook! | I've made an online MMO strategy game for facebook I opened the game a few days ago and i need some experienced players for beta tests. There are still some bugs to find. (I know some of them already, sometimes game can not connect to facebook... |
| Posted January 24, 2009 3:03:38 AM | |
| (Geopolitics) MMO Strategy game on facebook! (my own game) (need help for beta tests) | Hi! I love playing and making online games. I've made an online MMO strategy game for facebook! I opened the game a few days ago and i need some experienced players & programmers for beta tests. There are still some bugs to find. (I k... |
| Posted January 23, 2009 2:01:15 PM | |
| [MDX] Combining different meshes at certain positions to make one mesh? | I have some tree meshes, i loaded them from .x files. i place them on the terrain according to terrain's height at that points. But i want to join them in to one mesh to make all trees on the terrain as just one mesh. Models... |
| Posted November 13, 2007 8:03:35 AM | |
| Volumetric Effects (fogs, clouds, lights...) ? | Hi, I am thinking about adding some nice volumetric lights and fogs to my demo, for example volumetric moon rays coming in from room windows at night :) but i dont know the basic principles of these kind o volumetric effects, what kind of models... |
| Posted September 18, 2007 6:20:36 PM | |
| can we implement beautiful vertex morping ocean shaders on really big ocean models? | We use roaming for rendering very huge terrains with low costs of fps. but its hard to render that kind of big oceans on that terrain. I want to use beautiful vertex morping wavely ocean effects on that terrain. I tried to use roaming... |
| Posted August 21, 2007 4:06:47 PM | |
| water reflection distortion is driving me crazy, help! ah, thats head ache... | I am using Managed DirectX and C# and hlsl for water rendering, i can do perfect mirror for reflections on the water with projective texturing. http://i53.photobucket.com/albums/g45/CoRe_eYe/nodistortion.jpg i did some changes in Project... |
| Posted July 5, 2007 5:43:15 PM | |
| [MDX] Create my own Cube Texture? | I have a car and the metalic effect on my car uses cube textures to render some nice reflections. i want to render-to-texture around views of car into my textures and create a cube map texture with them. rendering to texture is easy for me now... |
| Posted June 25, 2007 5:43:10 PM | |
| Resize effect on textures rendered on to... | i am doing some post-processing bloom/blur effects on a lamborghini :D but somehow size of window and size of the render-to-textures are effecting the resulting texture shown on the screen. and resizing window (also resets the resources &... |
| Posted May 19, 2007 6:46:29 PM | |
| [MDX] How to render a post processing effect to screen? | i have a texture of scene (i rendered to texture before) without bloom effects,(sceneMapRenderTexture) i have a working bloom shader (it is working in fx composer) i try the following code but it renders the texture without effects to scene. its... |
| Posted February 24, 2007 9:25:52 AM | |
| quick help needed for x-file import to fx-composer | How can i import my own Microsoft DirectX .X file format models to nvidia fx-composer, and render shaders on them? i found a plugin for it but i coundnt get it working i just press ok button for x-file plugin but i can not find where it is add... |
| Posted February 18, 2007 11:01:26 AM | |
| View All Topics Started By This User | |
| Some recent replies made on our forums | |
| Crytek's Cevat Yerli talks ray tracing and rasterization | this guy is turkish :) |
| Posted April 11, 2008 1:25:18 PM | |
| [MDX] Combining different meshes at certain positions to make one mesh? | I use simple trees. I want to save as many fps as i can. Here is a screen from my demo grasses move with the wind. |
| Posted November 13, 2007 5:15:46 PM | |
| [MDX] Combining different meshes at certain positions to make one mesh? | wow! thats really a huge help. thanks! i'll do frustum culling after i find out how to get most fps out of my tree rendering system. i dont have so much different trees, maybe i can do instancing. i'll work around a bit more, i can return to you s... |
| Posted November 13, 2007 12:54:10 PM | |
| Volumetric Effects (fogs, clouds, lights...) ? | well? |
| Posted September 21, 2007 2:51:41 PM | |
| Volumetric Effects (fogs, clouds, lights...) ? | thank you very much! is there any other good ideas? |
| Posted September 19, 2007 5:40:00 PM | |
| Call of the Dragon - Beta | you need some distortions on the water reflections |
| Posted September 4, 2007 8:22:32 AM | |
| Is C# a waste of time? | c# rulezz |
| Posted August 23, 2007 4:27:45 AM | |
| Advice: Which laptop? (Money is not an issue) | i have some money issue :D can u help me :D |
| Posted August 17, 2007 10:07:25 AM | |
| X file exported from 3DMax | yaneks question is a good question :) |
| Posted July 24, 2007 10:56:06 AM | |
| Yet another kW X-porter for 3ds Max version | this .x file exporters doesnt work if mirroring or cloning used in modeling. i want this fixed :) |
| Posted July 18, 2007 10:58:54 AM | |
| View All Replies Made By This User | |