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| Some recent topics started on our forums | |
| super mario derivatives | I was playing New Super Mario Bros Wii over the past few days and started wondering if there are other games out there that are similar to Super Mario. I started brain storming and was only able to come up with Donkey Kong for the SNES. There we... |
| Posted May 22, 2010 3:06:56 PM | |
| C# plugin system | im trying to build a simple plugin system, but im having some issues. i have an abstract class that all plugin classes need to inherit from. once a plugin is built it will be put into a directory for the program to pull from. i can search the di... |
| Posted April 17, 2010 10:19:47 PM | |
| XNA: Initialize and LoadContent not called | I am running into a weird problem. I have a class that inherits from DrawableGameComponent, and I have overridden the Initialize, LoadContent, UnloadContent, Update and Draw methods. Update and Draw are called as normal by XNA (i dont know who calls... |
| Posted December 14, 2009 4:39:57 PM | |
| C++ virtual function problem | im having a weird issue with a virtual function. here is my code: class Base { public: int num; virtual void func() { cout << "Base func()\n"; } }; class Child1 : public Base { public: int myNum; void func() { ... |
| Posted September 24, 2009 1:00:16 PM | |
| Handling Enemies | Im writing a VERY simple tower defense game for a project, and im having some issues bringing everything together. i have a simple bot manager for the enemies and a manager for the towers. i also have a class handling the map. my problem is how do i... |
| Posted September 22, 2009 3:44:33 PM | |
| old school: using int instead of float | im going to start playing around with android and other embedded environments, and i read that using floats can be very slow compared to using integers due to lack of hardware support. i remember reading somewhere that there are some interesting ways... |
| Posted July 3, 2009 8:10:08 PM | |
| Windows Forms with C++ | ive been playing with windows forms in visual studio express, but im getting a little frustrated. i cannot find any tutorials on how to use windows forms 2.0 with c++ and without .NET. is it possible? whenever i add a form to my program, visual... |
| Posted April 18, 2009 7:03:17 PM | |
| Using USB devices | im curious if anybody can point me in the direction of learning how to control a device connected via USB using C++. its a TV tuner if it makes a difference. do i need to look into leaning how dll files work? sys files? do i need to contact the v... |
| Posted April 4, 2009 9:57:28 PM | |
| gluUnProject Translation Problem | I am having an issue with my gluUnProject function. I set it up so i can cast a ray from the near plane to the far plane and not have any problems. I have a point drawn at both ends of the line and they line up perfectly. now if i pan the camera left... |
| Posted January 16, 2009 8:50:55 PM | |
| Java ArrayList question | im working on a homework assignment which tests the speed of a binary search done through 3 different languages. right now im stuck on java. the problem im having is how i can compare an element from an ArrayList to an int. everytime i comp... |
| Posted February 7, 2009 6:49:16 PM | |
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| Some recent replies made on our forums | |
| super mario derivatives | WOW giana sisters is a blatant ripoff! im betting there was a lot of money lost over that. as far as finding games identical to mario, that wasnt my goal. i was trying to figure out what makes mario sell millions of copies even though the genre is... |
| Posted May 22, 2010 6:12:07 PM | |
| Good way for texture animations | Personally what I have done is built a small app that will take a folder of textures and generate a square sprite sheet. The app also generates an XML file that list every frame's position in a Rectangle format (x, y, w, h). The animation class then... |
| Posted May 17, 2010 1:29:19 PM | |
| C# plugin system | Quote:Original post by chlerub You pass "CommonBase" string instead of the actual type you want to instantiate. Pass the type you found (t), not a string. WOOHOO!!! thanks for the help! that got it working! thanks -Adam |
| Posted April 18, 2010 9:40:15 AM | |
| C# plugin system | i appreciate the help you have provided me so far. im still having a bit of a problem though. here are my base classes, and the derived classes: public class CommonBase { public virtual void DoStuff() { Cons... |
| Posted April 18, 2010 9:11:06 AM | |
| XNA: Initialize and LoadContent not called | in all of my methods, i have the call to the base method at the very end ie base.Initialize() shows up at the very end of my overridden Initialize method. i looked through my code a little and found something that might be a culprit but im not su... |
| Posted December 14, 2009 4:56:00 PM | |
| Educational shooter idea | i had a game similar to that in the third grade called math blaster. i remember it actually being fun. im pretty sure your idea will work pretty well. I would do some play testing with some kids to see if the game will be too difficult or not. person... |
| Posted November 5, 2009 1:08:42 PM | |
| C++ virtual function problem | AWESOME! thanks for all of the help! I was able to fix my problem thanks to you. |
| Posted September 24, 2009 3:15:51 PM | |
| C++ virtual function problem | Thanks for the quick reply! what do you mean by smart pointers? im a little hesitant about using pointers because right now im using c++, but later this will be ported to C#. |
| Posted September 24, 2009 1:08:53 PM | |
| Handling Enemies | Quote:Original post by direwulf Quote:i also have a class handling the map. my problem is how do i pass information between the managers efficiently? Using references or pointers... Quote:how does the tower get bot positions sent to it? Why... |
| Posted September 22, 2009 5:11:57 PM | |
| Audio noise created over speakers for fullscreen apps. | the problem is coming from the location of your video card and your sound card. im assuming you have a pcie or agp video card? im also assuming you have a sound card in there too? if they are in neighboring slots, try moving the sound card to a slot... |
| Posted September 8, 2009 11:39:39 AM | |
| View All Replies Made By This User | |