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| Some recent topics started on our forums | |
| Code reduction | I've boiled this section of my C++ code down to the following: void hello() { cout<<"Hello world!"; } void goodbye() { cout<<"Goodbye world!"; } #define scriptRegisterFunction(func) EXPORTCH void func##ChDL(void* va... |
| Posted December 28, 2010 9:13:26 PM | |
| Rasterizing 45-deg rotated filled ellipse | I would like an efficient algorithm for drawing a filled ellipse with a rotation of 45 degrees (coding in C). The function declaration is something like filledRotatedEllipse(unsigned int d0,unsigned int d1) where d0 is the major axis l... |
| Posted November 15, 2010 5:02:48 AM | |
| Polygon rasterization | Okay, turn on your old-school brain. Why am I asking about drawing polys? The heart wants what it wants. If you must be hard-nosed, I am needing to integrate poly methods with alternative rendering methods, etc - w/o shaders, Vincent, etc. And i... |
| Posted August 8, 2010 4:43:15 AM | |
| Using goto efficiently | I am using code that has extremely long conditional trees, like so: .. foo(..) { .. if (..) if (..) if (..) .. if (..) continue; else .. .. else (..) .. if (..) goto... |
| Posted July 29, 2010 10:26:07 AM | |
| Fixed-point problem (dist transform) | Okay, normally I wouldn't put up a brief coding problem and request assistance, but I've spent a lot of time on this, and I'm now begging for another set of eyes. I am trying to convert the following code into int32 (fixed point): #defin... |
| Posted July 25, 2010 10:25:52 AM | |
| DirectDraw initialization | Could someone please assist me by looking at this code snippet?... DirectDraw Mobile on Emulator running MS Mobile 6 ... RECT rect; rect.top=0; rect.bottom=0; rect.left=0; rect.right=0; TCHAR szTitle[MAXLOADSTRING]; //T... |
| Posted June 23, 2010 8:29:55 PM | |
| MS Emulator ROM 460x480x16 w/ backbuff | SYSTEM: Microsoft Visual Studio 2008 C++ Development Microsoft Mobile 6 Professional SDK I want to emulate a device with the following: 640x480x16b (VGA) w/ backbuffer There do not seem to be any popular mobile devices that support this.... |
| Posted June 22, 2010 1:21:41 PM | |
| Fully connected network | Prepologies if this is a rather basic question. I wrote a little set of network methods a while back that I've been using. It uses a server to connect a few computers together. Once they are fully connected, it drops out. My question is, is... |
| Posted February 18, 2009 4:47:38 PM | |
| Contiguous memory | I am programming in C++. If someone wanted all their data to be in a single memory pool (virtual memory pool, at least), it would be simple enough: Just allocate a big block of memory and set pointers into the memory block whenever creating a vari... |
| Posted February 10, 2009 1:36:03 PM | |
| RGB565 | Hi, I am trying to use a fullscreen texture in RGB565 mode, and am needing to get the glTexImage2D() right. I followed the advice I found at http://www.gamedev.net/community/forums/topic.asp?topic_id=398909 However, I get error C2065: 'GL_UN... |
| Posted February 7, 2009 10:34:47 PM | |
| View All Topics Started By This User | |
| Some recent replies made on our forums | |
| Code reduction | Can't we all just agree to call it octothorp-define? |
| Posted December 30, 2010 3:24:06 AM | |
| Code reduction | Heh, I had a vague notion the term had something to do with the symbol being the button you "pound" after pressing a string of numbers on the pad or when trying to navigate a phone kiosk, but apparently it was actually derived from lb. |
| Posted December 30, 2010 3:21:41 AM | |
| Code reduction | Who is "they"? I hear pound-define a lot, because it's more specific than just saying define. The interpretter's an object, but written that way in the snippet because it's easier to read. |
| Posted December 29, 2010 12:36:38 PM | |
| Code reduction | Not sure if you're being serious - don't think anyone says hash-define or hash-include - sound like hash table methods. In other news, think I've almost figured out a solution. I hope.. |
| Posted December 29, 2010 1:06:52 AM | |
| Code reduction | Just looked up macro stringification - been wondering how to do that for the past 10 years. Just a pound sign - aaa! :) |
| Posted December 28, 2010 10:53:03 PM | |
| First attempt at concept art | I thought the leaves were intended to be stylized like that, kinda like so |
| Posted October 6, 2010 8:03:58 AM | |
| Point me to an old thread | Is that related to the classic Russell paradox? |
| Posted September 9, 2010 11:31:02 AM | |
| C++ volunteer | "a person must endeavor to marry the daughter of a Torah scholar, marry his daughter to a Torah scholar, eat and drink with Torah scholars, do business with Torah scholars..." Okay, that should have been in the headline: "Jewish partner wanted for... |
| Posted September 8, 2010 4:10:08 AM | |
| Lua Function Stack | Sorry, this may not be helpful since I don't really use Lua and don't quite understand exactly what you mean by "last loaded script", but, just in case.. I recall reading that Lua uses coroutines, so it suspends states and returns to them. If that i... |
| Posted August 31, 2010 3:19:19 PM | |
| The worst flaws in game design! | The other side of the coin from linearity as well: in an adventure game, suddenly opening a bunch of mostly unrelated scenes that are meant to be played in a specific sequence, especially if it takes a long time to travel from one to another. An... |
| Posted August 31, 2010 12:46:59 PM | |
| View All Replies Made By This User | |