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| Some recent topics started on our forums | |
| Artifact's House Globe | Artifact's House Globe is a 2D RTS game created in Lua with our Daisy Moon game engine (written in C++). The game was created for TIGSource's "bootleg demake" competition, which ran during August 2008. A "bootleg" means "inofficial copy" and "demak... |
| Posted September 8, 2008 6:22:21 PM | |
| Weird lock-step synchronization error in fullscreen | Hey I'm using the lock-step method to synchronize our RTS game "House Globe" (posted in the image forum here: http://www.gamedev.net/community/forums/topic.asp?topic_id=507476). People have started sending replays to me, which are simply recording... |
| Posted September 9, 2008 3:49:48 PM | |
| Server Source Code for Online RPG | Hello I used to post here a few years ago but lost my account, but I thought it was time to come back with some fun news :) Once upon a time I was developing a game called Whispers in Akarra. This was a 2D online role-playing game with a p... |
| Posted February 19, 2008 11:00:34 AM | |
| View All Topics Started By This User | |
| Some recent replies made on our forums | |
| Sword Fight - Project searching for Programmer & Artist (DesignDocument 0.1 done) | Quote:Original post by FireSlash18 1) Avoid first person in a design document. While it is interesting how you came up with the project, it shouldn't be in the design document. I disagree, this part of the document was very interesting and gave a... |
| Posted January 26, 2009 11:26:10 AM | |
| Artifact's House Globe | Quote:Original post by Th0ughtCr1me Really excellent man, great job. My brother and I spend a few hours playing in multiplayer. neonswarm.com/LastReplay.hg3 Hehe cool! I was waiting for a big epic fight, but all it took as a Maternal Vessel a... |
| Posted September 11, 2008 2:28:54 AM | |
| Weird lock-step synchronization error in fullscreen | Ok, thanks! Nice article. Why - so - complicated?! On the other hand I realized that I've made a mistake. I knew about floating point errors, so I wanted to use a frame time that is exactly IEEE-compliant. So I chose 0.00625... but that's not r... |
| Posted September 10, 2008 2:17:33 AM | |
| Artifact's House Globe | Thanks! Let me know if anybody wants to try the game online some day :) |
| Posted September 9, 2008 10:56:04 AM | |
| Artifact's House Globe | Quote:Original post by GenPFault Can the OSX version be convinced to compile for Linux? We tried once, but it's unlikely we'll try again. Works in Wine, though. |
| Posted September 9, 2008 5:02:35 AM | |
| View All Replies Made By This User | |