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| Some recent topics started on our forums | |
| Ridged Multifractal Terrain | This is the beginning of an isometric 3D graphics engine. There is not much implemented yet but I thought it looked nice. Current Features: - Ridged multifractal terrain Maybe the code can be useful to people wanting to generate these types of... |
| Posted July 7, 2010 1:21:36 PM | |
| View All Topics Started By This User | |
| Some recent replies made on our forums | |
| Ridged Multifractal Terrain | You don't directly render in a VBO. I render in an FBO with a float texture attached and then I copy using glReadPixels with the VBO bound to the pixel pack target (cf .cpp file) Everything happens on the GPU, so you can generate the landscape... |
| Posted July 10, 2010 2:43:11 PM | |
| Ridged Multifractal Terrain | Quote: I don't really understand the purpose of creating the terrain on the GPU though, since as far as I can see you would have to run the whole computation/shaders each frame, right? Is there any reason for that or am I misunderstanding somet... |
| Posted July 10, 2010 11:57:31 AM | |
| View All Replies Made By This User | |