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| Some recent topics started on our forums | |
| Linderdaum Engine added a mesh skinning demo | Linderdaum Engine added a mesh skinning demoPosted by: Sergey Kosarevsky at February 24, 2008 2:21:27 PMLinderdaum Engine added a mesh skinning demo and released a 0.5.86 patch with greatly improved build process and bug fixes. |
| Posted February 24, 2008 2:21:27 PM | |
| Terrain normals interpolation. Is this code correct? | I'm trying to do a bilinear normals interpolation on a heightmap and wrote this sort of code: vec3 HeightMap::GetNormal( float X, float Y ) const { int I; int J; float FracI; float FracJ; WorldToData( X, Y, I, J, Frac... |
| Posted March 7, 2007 11:28:41 AM | |
| 3rd-person air shooter | This is an early screenshot of an in-development 3rd-person air shooter game under development by Sergey Kosarevsky and Viktor Latypov, powered by Linderdaum Engine. The demo features fully HDR lighting, PCF shadow maps, heavy multitextured terrain.... |
| Posted January 31, 2007 1:29:45 AM | |
| Linderdaum Engine SDK 0.5.70 is released | Linderdaum Engine SDK 0.5.70 is releasedPosted by: Sergey Kosarevsky at December 28, 2006 5:10:01 PMThe Linderdaum Engine is an open source purely object-oriented 3D gaming engine written in C++. It is designed to be not only the class library... |
| Posted December 28, 2006 5:10:01 PM | |
| LinderScript virtual machine: feedback wanted | For some time i've been working on a virtual machine integrated into my engine (http://www.linderdaum.com) capable of such features as: 0) UnrealScript-looking object model 1) inherit script classes from native C++ classes 2) allow mixed cl... |
| Posted September 8, 2006 5:25:20 AM | |
| Linderdaum Engine reflections rendering problems. Help is needed. | I've got a strange rendering problem with my reflections. I render the world into an offscreen framebuffer and then apply a texture to an object. But it seems to be oriented somehow wrong. I guess it could be a problem with a correct modelview mat... |
| Posted September 28, 2006 6:55:19 AM | |
| Free JPEG library for Win64 platform. | What kind of JPEG library do you use in your x64 applications for Windows? One limitation - it should be free. |
| Posted September 28, 2006 8:07:21 AM | |
| Playing AVI files from memory | Hello. I've found a couple of articles how to play an AVI file. But they all explain only how to do it from file on disk and i need to play an AVI file that is already loaded into memory or is memory mapped (there's a virtual filesystem... |
| Posted September 8, 2006 4:47:59 AM | |
| Linderdaum Engine added new tutorials | Linderdaum Engine added new tutorialsPosted by: Sergey Kosarevsky at September 6, 2006 4:17:00 PM |
| Posted September 6, 2006 4:17:00 PM | |
| Linderdaum Engine added new tutorials | Linderdaum Engine added new tutorialsPosted by: Sergey Kosarevsky at September 6, 2006 4:15:07 PM |
| Posted September 6, 2006 4:15:07 PM | |
| View All Topics Started By This User | |
| Some recent replies made on our forums | |
| Scenegraph picking : From display buffer or scenegraph ? | I just render all the objects from my scenegraph into an offscreen render target with unique colors. Then i read back a pixel and convert it (by the color) to a hit scenegraph node. (source code is available from my engine: www.linderdaum.com) |
| Posted April 5, 2007 10:29:50 AM | |
| Terrain normals interpolation. Is this code correct? | Quote:Original post by cyber_wiz_2007 what is the difference between a bilinear filtered normal map and a bilinear filtered height map that has had normals recalculated? In my case normals are used not for rendering, but for the physics simulat... |
| Posted March 10, 2007 2:16:34 AM | |
| Terrain normals interpolation. Is this code correct? | Again, that example works with integer grid and doesn't do any interpolation for floating point coordinates. :( |
| Posted March 9, 2007 9:57:07 AM | |
| Terrain normals interpolation. Is this code correct? | But normals generated this way will not rotate continuously to follow the landscape, will they? |
| Posted March 9, 2007 4:56:59 AM | |
| Russian Budget | Creative! |
| Posted March 7, 2007 10:17:23 AM | |
| Free JPEG library for Win64 platform. | Quote:Original post by Kwizatz Are there any issues compiling libjpeg on a x64 platform? Hm. Not tried it yet. I will check it out. Before i used Intel JPEG Library. |
| Posted September 28, 2006 12:27:39 PM | |
| Free JPEG library for Win64 platform. | How is it possible to do this in Windows without third party libraries? |
| Posted September 28, 2006 12:25:42 PM | |
| LinderScript virtual machine: feedback wanted | So, thank you for recomendations about the question structure. I've updated the original post, so it could be a little bit more informative. And here're the answers to your questions: - what is it? Very simply: it is an object oriented scripting... |
| Posted September 26, 2006 3:03:02 AM | |
| LinderScript virtual machine: feedback wanted | And what kind of information do you think would be the most interesting and useful? |
| Posted September 25, 2006 12:51:04 PM | |
| LinderScript virtual machine: feedback wanted | [quote]Original post by Anonymous Poster Quote:Original post by 0xCHAOS VERY few people are likely to spend any significant amount of time Does this mean, that most people will more likely use any ready out-of-the-box solution instead of trying to... |
| Posted September 25, 2006 8:58:45 AM | |
| View All Replies Made By This User | |