|
||||||||||||||||||
| |||||||||||||||||||||||||||||||||||||||||
| Some recent topics started on our forums | |
| text effects | I'm curious how easy it would be to do an effect such as: http://www.nulldesign.de/exp/expviewer.php?file=text_explode.swf&width=600&height=300 with blocks of text in D3D9. Any direction would be greatly appreciated. -Quinn |
| Posted October 13, 2009 2:31:16 AM | |
| Edges on a window? | If I wanted to approach creating a movable game menu, inside my game, would I merely create a textured quad with whatever "custom" images as the content? As an example, think of a rounded square, with transparent edges. I've written a similar post... |
| Posted August 21, 2009 3:53:49 PM | |
| VOIP / Ventrilo-esqe Voice Program | I've heard from a friend that in his class a team used C#, and some API to develop what amounts to a Ventrilo / Teamspeak application. Anyone familiar with a decent API? I prefer it to work with C#, but doesn't entirely matter. Thanks in advance. |
| Posted July 17, 2009 1:28:55 PM | |
| Question about Pause Window | I've noticed that in some games there is a pause window, that you can produce, by some shape or form in the game, usually a dedicated button. The same goes for general menus, while in-game. My question is, what exactly occurs? I've figured that in... |
| Posted May 2, 2009 9:24:38 PM | |
| Creating a Login Server (C++) | So, where should I start? I'm using C++, establishing network connections via winsock. I can do TCP/UDP sockets fine, but I've never used SQL, and want to see if anyone can show me a snippet on how to establish a connection to a server, and show... |
| Posted October 2, 2008 3:02:40 PM | |
| delete this thread please | [delete this thread please] [Edited by - QuinnJohns on August 17, 2008 5:47:22 PM] |
| Posted August 17, 2008 4:08:37 AM | |
| Train + Train Tracks.. any Ideas? | Curious. What would the most realistic solution at having a train model, follow a train track model - without having to set up some hard-coded path, just like follow the track, moving forward at a timed interval? Any suggestions? Thanks! -... |
| Posted August 8, 2008 8:50:18 PM | |
| Cliffs & tunnels - best approach? | How do people usually do cliffs and tunnels, in DirectX? I've done heightmapping for general terrain, but even if you do that approach, you can't really do a detailed cliff, with maybe even a tunnel delving into it? What's the best approach for th... |
| Posted August 4, 2008 2:08:47 PM | |
| Resource manager question | I normally do things the inefficient way and break things up, but I'm interested in doing one of them resource factory approaches on a resource manager, to handle 2d textures, 3d models, and audio - now my questions is, does anyone have... |
| Posted May 26, 2008 11:49:33 AM | |
| DrawText meets word wrapping... | Hello and thanks for any help I can get. Basically, I'm wanting to accomplish word wrapping for a UI system I'm working on. I know how to use Direct3D's fonts, and how to create windows and such; but I'm kind of baffled on applying word... |
| Posted May 17, 2008 5:40:35 PM | |
| View All Topics Started By This User | |
| Some recent replies made on our forums | |
| pong paddle ai | If you get access to DirectXTutorial, they have a version of pong available that goes into detail how they handled each facet of their AI. Would be a great reference point, but you definately want to give it a try yourself to learn, before you try an... |
| Posted August 21, 2009 4:06:35 PM | |
| VOIP / Ventrilo-esqe Voice Program | Anyone know of any good example source? |
| Posted July 26, 2009 6:42:52 PM | |
| Question about Pause Window | Yet again, I make myself look stupid. I also just realized the second option would probably be better, because I could make some sort of input method, somewhat relating to an onMouseClick type event, to handle "buttons" made of textured quads as... |
| Posted May 3, 2009 9:52:23 PM | |
| Question about Pause Window | Well, I realized that you would use some game states. My dilemma is that I would have no idea how to create the "window" that spawns over the game-window, with the menu options on it. I can create windows normally, however, if you just Create... |
| Posted May 3, 2009 9:47:15 PM | |
| Are you a Programmer or an Artist? | 3, if you count pixel art. Otherwise, I'll go with 1. |
| Posted May 3, 2009 9:40:59 PM | |
| Favourite game music / recommended listening | Personally, I enjoy the orchestral versions of the legend of zelda. |
| Posted January 26, 2009 10:42:32 AM | |
| Dose anyone good C++ game tut for begginers | www.directxtutorial.com is decent for directx related content, this website also has plenty of articles and such as well. |
| Posted December 4, 2008 2:28:59 AM | |
| Visual C++ 2008 Redistributable Package | If you don't have Visual Studio 2008 .NET installed, you will need to click here. The Microsoft Visual C++ 2008 Redistributable Package (x86) installs runtime components of Visual C++ Libraries required to run applications developed with Visual C+... |
| Posted October 15, 2008 2:45:28 AM | |
| calculus/velocity accelaration position | Speaking of Physics (Introductory Mechanics, Heat, and Sound) and Calculus, I'm doing both in college right now, and it opened up a whole new ball game for me, in terms of physics in games, I'm loving the two classes. You learn a lot. |
| Posted October 12, 2008 1:29:06 PM | |
| Creating a Login Server (C++) | Quote:Original post by Antheus When client connects, it send username and password hash. You use that to query the database (SELECT passwordhash FROM accounts WHERE username = ...). Using client's IP and port and perhaps some other information, gene... |
| Posted October 3, 2008 12:35:40 AM | |
| View All Replies Made By This User | |