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| Some recent topics started on our forums | |
| [Fixed]Basic DirectX/C++ Shader Problem (Normals) | Hi all, I'm having a really simple issue with a shader under DirectX with C++. My objects have a very basic directional lighting effect applied, but it appears as though it doesn't react to the normals correctly... it seems as if the lighting is p... |
| Posted June 19, 2010 3:06:02 PM | |
| D3DXSprite Scaling anti-aliasing (Texture Filtering) issue (Solved) | Hi all, Have scoured the internet for a while and not found a solution yet so I wonder if you guys could help me: I'm drawing a sizable amount of sprites per frame, and am using a single 'sprite sheet' image to contain all the individual sprite... |
| Posted May 3, 2008 6:54:46 PM | |
| D3DXMatrixRotationY - Vector Query | Hi all, I have an object facing (float) degrees, and I'd like to move it forwards (relative to its current facing) on a flat terrain (across X and Z, Y is automatically calculated). I understand giving the facing float to D3DXMatrixRotatio... |
| Posted March 29, 2008 2:50:09 PM | |
| XInput / 360 controller emulation | Hi all, As part of my course, we are required to build an app that supports the Xbox 360 Controllers for PC. I currently don't have a 360 Controller, just an old 'PS2-style' controller :( Is there a chance that my standard controller could be... |
| Posted March 16, 2008 4:18:00 PM | |
| D3DXMESH Editing Vertices | Hi all, really quick question, don't want to be wasting your time: I'm rendering a .x model using C++ DirectX9, using a D3DXMESH object (well, a LPD3DXMESH object to be exact). I would like to move this mesh, but not the camera (as there are other... |
| Posted March 1, 2008 2:50:27 PM | |
| SDL Current Working Directory | Hello all, First time using SDL and embarassingly I'm baffled at trying to compile a simple demo. I'm through the first few hoops of linking and setting up the correct definitions for SDL and SDL_Image, but the problem is that when running, th... |
| Posted December 14, 2007 7:01:15 PM | |
| Easy Question-C++ Dissecting an int for char use | Hi - I'm writing a C++ console-based game, as I am bored. I need/want to update the screen each frame with the score. I have an int value: playerScore, and a DrawChar() function - DrawChar(short x, short y, const char c, short colour) I'd rea... |
| Posted January 15, 2007 4:10:48 PM | |
| C++ Games Video Tutorials | Hi everyone :D I'm a 2nd year Computer Games Programming student in Derby, England, and over the past 4 months we have been thrown through an intensive C++ course, which I found very useful but still very taxing. I was really bored over Christm... |
| Posted January 8, 2007 4:02:23 PM | |
| View All Topics Started By This User | |
| Some recent replies made on our forums | |
| [Fixed]Basic DirectX/C++ Shader Problem (Normals) | Woohoo fixed it! Well, sort of. :| I replaced the ' matViewInverseTranspose ' part in the shader with ' World ' and it just works. However now I'm confused as to why. I was sure that I should mult the object's inverse view matrix with the norma... |
| Posted June 19, 2010 3:56:36 PM | |
| D3DXSprite Scaling anti-aliasing (Texture Filtering) issue (Solved) | WOOHOO :) Added MinFilter as well and it works perfectly! V( pd3dDevice->SetSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_POINT) ); V( pd3dDevice->SetSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_POINT) ); Thankyou Sc4Freak - really appr... |
| Posted May 3, 2008 7:36:05 PM | |
| D3DXSprite Scaling anti-aliasing (Texture Filtering) issue (Solved) | Thankyou! It helps me to understand what I'm talking about, so yes I mean Texture Filtering. However, I have implemented the SetSamplerState code directly after spriteObject->Begin(), and it doesn't seem to make a difference. Do I need to creat... |
| Posted May 3, 2008 7:26:07 PM | |
| Trying to track down Index Buffer problem | I had a similar problem with DirectX - when copying over the verts into a mesh I copied by WORD instead of by DWORD - DX in particular doesn't seem to mind if a mesh is half-empty. What helped me was placing asserts everywhere to check the vert locat... |
| Posted May 3, 2008 7:07:36 PM | |
| D3DXMatrixRotationY - Vector Query | I think I've got it - similar to how the camera does it - extracting m11 and m31 for x and z from this matrix rotation gives me the floats I desire :) Thanks anyway guys :P |
| Posted March 29, 2008 3:16:14 PM | |
| XInput / 360 controller emulation | The task we have been set is an odd one - it's a graphics demo; terrain, objects, cameras, that sort of thing, but a core requirement is that we use the Xbox360 Controllers, and I guess as a result, XInput. I didn't particularly fancy shellin... |
| Posted March 16, 2008 6:31:59 PM | |
| D3DXMESH Editing Vertices | WOOHOO!! BTW just to let u know it works perfectly :) Thanks again :) |
| Posted March 1, 2008 8:27:34 PM | |
| D3DXMESH Editing Vertices | That's perfect! Thankyou so much, you've been such a great help, Sc4Freak :D My thinking made the whole thing seem really odd previously, but knowing that makes a lot of things fall into place in my head now. Thankyou again :D |
| Posted March 1, 2008 8:20:37 PM | |
| D3DXMESH Editing Vertices | Quote:Original post by dpadam450 3D transforms. use a translation. Thanks, I'm actually looking for more of an answer to as why ID3DXMesh itself doesn't encapsulate a translation function, perhaps some typical methods to overcome this, or some ki... |
| Posted March 1, 2008 5:36:21 PM | |
| SDL Current Working Directory | Update FYI: Copied libpng12-0.dll into the debug folder, using the old .png images, and it runs perfectly :) Thanks to all again for your help :) |
| Posted December 16, 2007 5:55:02 PM | |
| View All Replies Made By This User | |