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| Some recent topics started on our forums | |
| C# Tao SimpleOpenGlControl Bug? | Hi, I am working with Tao to use Opengl in C#, but I have a problem with the render results. I'm not sure whether it is a Tao bug, a driver problem or a line of code I've forgotten. It looks as if the depth test doesn't work correctly. Here you can... |
| Posted May 1, 2008 12:14:22 PM | |
| How to use a texture with different glContexts? | Hello, I'm using C#, Tao for OpenGl and Tao.DevIl for the textures. I have several different windows in my application and each one has a "Tao.Platform.Windows.SimpleOpenGlControl" which is activated with ".MakeCurrent()" when the window is open... |
| Posted February 18, 2008 1:27:25 PM | |
| Grandpa must find his pension | Hello, this is an applet I've written, 2 years ago. I couldn't put it on the web for a long time, because the sounds I tried to access, caused an PermissionDenied(?) Exception, but now I removed them, so it has no sound effects, but still makes... |
| Posted May 3, 2007 1:21:06 PM | |
| View All Topics Started By This User | |
| Some recent replies made on our forums | |
| Stickman Warfare | I like the term "über weapon". |
| Posted June 15, 2008 10:05:30 AM | |
| The Final Quest - 3D Graphics Engine | Hi, looks really good! In the first moment I thought you are making a complete game and I was surprised about all the different modi in one game;) Especially the packman level! |
| Posted December 9, 2007 4:45:06 AM | |
| Multiple SimpleOpenGlControl [SOLVED] | Thanx. Performance is not such a big problem, cause it will be just a small tool without shaders or something like that. |
| Posted November 15, 2007 10:51:44 AM | |
| Multiple SimpleOpenGlControl [SOLVED] | Hi, I have the same problem. Could you or someone else please explain how exactly I can handle this behaviour with this method? |
| Posted November 14, 2007 1:31:44 PM | |
| BJS - Battle Just Started | I installed your game, but when I tried to launch it, nothing happened, except that my desktop and the Windows GUI was scaled down a bit. There even appeared no task in the bottom line of the desktop. |
| Posted December 24, 2006 7:43:34 AM | |
| Vulcan3D engine | Hi, I'm also impressed by your speed! But will it be a multi- or a single player game? Because I would first finish the fighting stuff before thinking about an editor and scripting languages. Or is it already possible to play against other players? T... |
| Posted October 21, 2006 12:47:40 PM | |
| Guidance for Game Programming . | Hi! Directx is made for C++ and OpenGl for C(but of course you can encapsulate the OpenGl functions). You should have a look at nehe.gamedev.net (for OpenGl programming), read some tutorials and compare it with your DirectX book. You will probably u... |
| Posted September 9, 2006 8:08:37 AM | |
| A few questions about Doom | Hi, I think you like the retro-look of Doom, but not the old technology. You said, you want to learn C/C++ and Opengl and that's the best choice if you want to see fast results. You could start as I did, 4 months ago. After learning some basics I too... |
| Posted January 18, 2006 6:06:20 AM | |
| gluPerspective | thanx, that I haven't known. I think that will solve the problem |
| Posted January 17, 2006 4:45:30 AM | |
| gluPerspective | I tried to implement in my engine that the player can press 'z' and everything is zoomed. In my InitGl() function I initialize the standard perspective with gluPerspective(45, width/heigth, 0.01, 1000), but when I change this by calling gluPerspectiv... |
| Posted January 16, 2006 10:12:17 AM | |
| View All Replies Made By This User | |