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| Some recent topics started on our forums | |
| GameDev.net XNA 4.0 Winter Workshop in time for DBP 2011! | Welcome to the XNA 4.0 Winter Workshop Introduction ThreadStarting this coming January I will once again be running one of my GameDev.net workshops! Due to growing interest and the recent release of XNA 4.0, this workshop will be on XN... |
| Posted November 12, 2010 1:59:23 PM | |
| C# Workshop - Signup Thread | Welcome to the GDNet C# Workshop Signup ThreadFor a complete introduction to this workshop, please look here. Workshop Overview This workshop is designed to aid people in their journey to learn beginning C# (C-Sharp). This workshop is targeted... |
| Posted June 20, 2007 4:52:37 PM | |
| C++ Workshop - Getting Started with C++ (Ch. 1 & 2) | Welcome to the GDNet C++ Workshop – Ch. 1 & 2For a complete introduction to this workshop, please look here. Workshop Overview This workshop is designed to aid people in their journey to learn beginning C++. This workshop is targeted at highly... |
| Posted June 1, 2006 12:40:27 PM | |
| XNA Role Playing Game Starter Kit 4.0 (Windows) | With the release of XNA 4.0 and the many breaking changes, many people are looking for updated versions of the various starter kits. Recently I ported the Role Playing Game Starter Kit (Windows) to XNA 4.0 and posted it on my blog. Micros... |
| Posted November 3, 2010 5:55:18 PM | |
| C++ Workshop - Pointers (Ch. 8) | Welcome to the GDNet C++ Workshop – Ch. 8For a complete introduction to this workshop, please look here. Workshop Overview This workshop is designed to aid people in their journey to learn beginning C++. This workshop is targeted at highly moti... |
| Posted July 17, 2006 4:19:08 PM | |
| C++ Workshop - Project 1 | Project 1 – Overview Welcome all to the first project of the C++ Workshop. This project will be a combat simulator following very simple combat logic, roughly equivalent to that found in Dungeons & Dragons 3.5 Edition. Participants will have 1 m... |
| Posted August 16, 2006 6:41:49 PM | |
| [XNA] NeHe Style XNA tutorials with XNA 4.0 | Hi All! Back in 2007 when I was first learning XNA I adapted the first 10 or so of NeHe's OpenGL tutorials to XNA 2.0 and posted them here on GameDev.net. They got A LOT of attention. However, since then a lot has changed in XNA, with XNA... |
| Posted April 14, 2010 1:54:04 PM | |
| Inside Gas Powered Games with Kings & Castles | Hi All, Many people out there who are not yet in the industry would like an opportunity to see what goes on "behind the scenes" in a game company. Chris Taylor, CEO of Gas Powered Games (Dungeon Siege I & II, Demigod) has decided to deliver e... |
| Posted April 4, 2010 7:57:47 PM | |
| [Paid] Multi-Platform (WinPhone 7, PC, Xbox 360) Project Seeks Artists | Team name: Mach X Games Project name: Codename is CrashX. The official name is undecided. Brief description: A new, Semi-post Apocalyptic 3D Role Playing Game built using XNA 4.0. Story Task Force ------------ Historical Documents ... |
| Posted March 25, 2010 11:20:15 PM | |
| C# Workshop - Project 2: Character Generator | C# Workshop – Project 2: Random Character Generator Note: Participants will have 2 weeks (ending Sunday, August 26th at 00:00) to complete the project. Introduction Welcome to the second project of the C# Workshop. This project is designed... |
| Posted August 12, 2007 1:58:10 PM | |
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| Some recent replies made on our forums | |
| GameDev.net XNA 4.0 Winter Workshop in time for DBP 2011! | XNA 4.0 Winter Workshop Signup Form is now online! Register today and tell your friends to join! It's FREE! |
| Posted December 29, 2010 10:23:37 PM | |
| GameDev.net XNA 4.0 Winter Workshop in time for DBP 2011! | Heya all, I'm out of town on vacation and was too busy with work to get the sign-up page posted before I left. So the signup will be on my website when I return on December 28th. Also, when I spoke to Chad Carter he said there wa... |
| Posted December 23, 2010 1:42:57 PM | |
| GameDev.net XNA 4.0 Winter Workshop in time for DBP 2011! | Quote:Original post by Fl4sh NICE...lol. I'm just getting into vectors and matrices right now. So this is motivation to keep going so that I can be prepared for this. ;) Btw, where is the signup sheet on your site. I can't find it. No... |
| Posted December 5, 2010 11:52:00 PM | |
| GameDev.net XNA 4.0 Winter Workshop in time for DBP 2011! | GameDevelopedia.com's XNA 4.0 Winter Workshop is just in time for Dream.Build.Play 2011! Schedule and topics have been posted XNA 4.0 Winter Workshop Schedule & Topics. Cheers! |
| Posted December 3, 2010 5:23:49 PM | |
| GameDev.net XNA 4.0 Winter Workshop in time for DBP 2011! | Quote:Original post by xx6heartless6xx I know how to program in C++ but have never done C#. Do you think I can follow along or is there too much of a gap between the two languages? The languages are very similar, and C#'s semantics are a super-se... |
| Posted December 2, 2010 7:40:42 PM | |
| GameDev.net XNA 4.0 Winter Workshop in time for DBP 2011! | It's hard to say what's "enough" C# knowledge. I like to look at it like this. C# is a programming language - just like English, Spanish, French, etc... are spoken languages. The only difference is we use programming languages to communicate wit... |
| Posted December 1, 2010 11:45:37 AM | |
| GameDev.net XNA 4.0 Winter Workshop in time for DBP 2011! | Just put a new post on my blog. I'm working on the outline and am asking people to provide feedback on the topics they'd like covered. Feel free to post a comment on my blog with what you're interested in learning. Cheers! |
| Posted November 23, 2010 1:35:42 PM | |
| my game audio engine(2)-interface | I'm not sure if this is a "scam" or not, but its obviously spam. @ccsdu2004, please do not cross-post an advertisement about your new audio and/or game engine multiple times. And please don't bump your own threads. I'm closing this post as it... |
| Posted November 12, 2010 4:10:39 PM | |
| Is there any way to replace certain colors within a texture loaded into a sprite? | There are a few different ways of getting/updating the texture data depending on how you're creating it. Specifically, depending on whether you're creating your texture with D3DPOOL_SYSTEMMEM, D3DPOOL_DEFAULT, or D3DPOOL_MANAGED. If you... |
| Posted November 4, 2010 12:23:29 PM | |
| Is there any way to replace certain colors within a texture loaded into a sprite? | Quote:Original post by nlraley Do you know of any references that go over that concept anywhere? Are you using native DirectX or XNA? |
| Posted November 4, 2010 12:01:01 PM | |
| View All Replies Made By This User | |