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| Some recent replies made on our forums | |
| Circular Tetris | This is hard :) |
| Posted October 16, 2010 4:45:05 AM | |
| OpenAL Attenuation | Check if you are using single-channel sounds. OpenAL attenuation doesn't work with stereo sounds. |
| Posted August 10, 2010 2:20:26 AM | |
| Sandbox | Quote:Original post by TadasZ What additional functionality do you expect? It would be nice to hear. One of the features I would expect in a world editor is othographic scene projection. Don't have plans using this tool by now, but who knows :) |
| Posted June 14, 2010 3:37:47 PM | |
| Sandbox | Nice tool :) Do you have plans improving it? |
| Posted June 13, 2010 4:22:43 AM | |
| Hovercraft | LOL, my fault. I was to lazy to check out system requirements :) I think the camera should not be bound to the hovercraft so strictly because this eliminates the feel of speed and distance from terrain. All in all, it's a good start :) |
| Posted April 29, 2010 2:10:03 PM | |
| Hovercraft | The game asked for "PhysXLoader.dll". I downloaded it from dll-files.com and now the game crashes, the last message I see is "Loading terrain...". My system is 64-bit Vista, if this will help... |
| Posted April 29, 2010 12:18:18 PM | |
| (c++) auto-initialize basic variables? | One dirty trick: In your class, define something like int _end; as the last parameter, then in constructor: memset(this, 0, int(&_end) - int(this)); |
| Posted April 7, 2010 2:16:40 AM | |
| opengl depth buffer | Your calculated winDepth values are -10, -9, -8..., and they are out of defined visibility range. Don't know about your specifics, but my bet is you should write: winDepth = getWindowWithLayer(i)->layer + Z_NEAR; |
| Posted April 7, 2010 1:44:03 AM | |
| 3D Car Model | BMW 1er? :) It would be nice to see some screens from your modeling app. |
| Posted March 31, 2010 12:35:15 PM | |
| How to get size from OggVorbis_File? | Don't know if there is a way to do this, but you can use dynamic container like vector<char> and decode ogg stream block-by-block. That is exactly what I do. |
| Posted November 4, 2009 3:12:45 PM | |
| View All Replies Made By This User | |