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| Some recent topics started on our forums | |
| GPU-based river (waterflow) simulator! | This is a project I've been playing with the last month or two (after getting sacked when Free Radical went bankrupt..). I did the basic parts of GPU-based 'fluid over terrain' simulation code a couple of years ago but never had time to make it actua... |
| Posted February 26, 2009 5:31:23 PM | |
| View All Topics Started By This User | |
| Some recent replies made on our forums | |
| GPU-based river (waterflow) simulator! | I realise this might have been slightly delayed ;) but better late then never: http://vertexasylum.com/2010/10/30/gpu-based-water-simulator-thingie/ (short description posted, but full project source now available!) [Edited by - qwerty7 on... |
| Posted October 30, 2010 7:32:38 PM | |
| GPU-based river (waterflow) simulator! | Quote:Original post by spacerat I just noticed - a similar project has just been presented on this years Eurographis http://artis.imag.fr/Publications/2009/YNBH09/ Abstract: "In this paper, we present an algorithm for the interactive simula... |
| Posted June 21, 2009 10:42:07 AM | |
| GPU-based river (waterflow) simulator! | Quote:Original post by msomeone seems like there wont be any articles about this nice technique =( Oh c'mon stop moaning, be patient :) The thing is: I'm working on this when I've got time, mostly on weekends, but I've underestimated t... |
| Posted June 21, 2009 10:37:14 AM | |
| GPU-based river (waterflow) simulator! | Quote:Original post by msomeone seems like article will never happen, so pity... :( sorry mate, have more important things to take care of before I can start working on articles.. but no worries, I'll do them. |
| Posted May 16, 2009 11:31:02 PM | |
| GPU-based river (waterflow) simulator! | And yes, in case anyone was wondering why I wasn't responding to private messages, the explanation is simple: I'm an idiot and didn't notice them. In other slightly more interesting news: I've started writing the intro article that will deal wi... |
| Posted April 4, 2009 1:44:20 PM | |
| GPU-based river (waterflow) simulator! | Quote:Original post by msomeone qwery7, up? ^_^ I've been abducted by aliens! But they promise they'll get me back as soon as possible. Yes, yes, the article will be there eventually. :) |
| Posted April 4, 2009 1:05:28 PM | |
| Accumulative Screen Space Ambient Occlusion | Brilliant, just brilliant! Great way of reusing previous frame data that would otherwise be lost! |
| Posted March 10, 2009 4:38:24 PM | |
| GPU-based river (waterflow) simulator! | Quote:Original post by msomeone qwery7, any chance to study a lil bit more about your algorithm? :) Are you going to provide source code? Yes, yes, I'm planning on writing a set of shorter articles that should explain everything, I'm just quit... |
| Posted March 10, 2009 4:36:44 PM | |
| GPU-based river (waterflow) simulator! | Quote:Original post by rvkennedy This is because, since DirectX 9.0c, Microsoft have split DX functionality between the plain d3d dll's - d3d9.dll, d3d10.dll - and the d3dx dll's - d3dx9_xx.dll. And to run a DX program the end user needs a copy of t... |
| Posted March 1, 2009 1:26:26 PM | |
| GPU-based river (waterflow) simulator! | Hey and thanks to all! I'll wrap all my replies into one message as I'm writing this in notepad - I finally got the basic internet connection (just moved to a new home) and it seems like I'm stuck with mobile broadband dongle as my o... |
| Posted March 1, 2009 1:23:24 PM | |
| View All Replies Made By This User | |