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| Some recent topics started on our forums | |
| Want to check my hardware? | Hi My computer at work feels very slow on pretty much every task. Video and audio are lagging and when I try to compile through visual studio it's usually freeze for almost a minute. When I tried to speak to the IT-support deparment they told m... |
| Posted October 13, 2010 6:26:58 AM | |
| Progressive distribution continouty check? | Hi I'm currently working on a thing where I need to determine what kind of clothing a person is wearing from a video feed. The lighting conditions are unknown. The person is masked and I also got a skeletal representation to my disposal. I got... |
| Posted June 6, 2010 11:58:02 AM | |
| Collision detection with depth buffer as only information | Hi I have a depth buffer as the only information of the geometrical constitution of a scene. I would like to know the best way to perform collision detection between an arbitrary object and the scene? Can I use the depth buffer directly or shou... |
| Posted July 6, 2010 11:44:22 AM | |
| Compression with YCoCg or other model? | Hi I got 3 textures with similiar hue but different luminance. I want to compress the textures from 3->2. Therefore I was thinking of using the YCoCg model and store the independent Y's in one texture and the average CoCg in another. I wa... |
| Posted February 25, 2010 12:16:23 PM | |
| Deferred Rendered Radiosity from First Person Perspective | I have developed an global illumination algorithm as part of a master thesis. Download it here. You need to have DirectX installed and a GPU with shader version 3 capabillities. It’s runs in real time and the light source is attached to the camera.... |
| Posted March 6, 2007 11:11:05 PM | |
| Deferred rendered sun flare, mirror system, dynamic sky, etc | Hi I have been working on a demo for a while (2.5 month). It's main purpose is to help me find a new job. The goals throughout the development has been to blend a few graphical components / special effects, while creating a "wholeness" in the p... |
| Posted October 23, 2009 10:35:56 AM | |
| Contractor | If you get offers like x month contract position at £xxx per day What does that mean in reality? If we are talking well-established studios. If you have to work 6 days in a week due to milestones, will you get paid for 6 days or just 5? I guess... |
| Posted December 4, 2009 5:09:58 PM | |
| ddx & ddy always return 0? | Hi I was thinking of using ddx & ddy to obtain the u tex coord derivate in screen space, but they always return 0 in my code: VS_OUTPUT VS( float4 pos : POSITION, float3 norm : NORMAL, float2 uv : TEXCOORD0) { VS_OUTPUT Output; Output.po... |
| Posted November 13, 2009 4:17:34 AM | |
| Best way to compress fraps videos? | Hi I have captured some videos of an application with Fraps. The quality of the videos is high but the size is rather large. So I was thinking of compressing the files. The quality of the output video need to be rather high, since the input got seve... |
| Posted November 7, 2009 6:28:47 AM | |
| Error: The Direct3D device has a non-zero reference... | Hi I recently published a demo. I tested it on 3 different machines before and never any error messages of this kind showed up. A couple of people informed me that they got following message: Error: The Direct3D device has a non-zero referen... |
| Posted November 6, 2009 3:56:30 AM | |
| View All Topics Started By This User | |
| Some recent replies made on our forums | |
| Vertex cache optimization still worthwile? | Interesting question. I have noticed that post transform caching can give huge benefits in certain situations. Isn't the ptc generally implemented as a FIFO queue? And probably a certain piece of the IB would be processed on the same processor g... |
| Posted September 4, 2010 1:51:47 PM | |
| Onion Skinning | I have worked very little with java. But can't you just disable clearing of the render target each frame and use alpha blending when drawing each new frame. |
| Posted September 4, 2010 1:39:30 PM | |
| Collision detection with depth buffer as only information | Let say that the scene is static except for the objects bouncing around; then the collision mesh didn’t have to be computed in real-time. Is there such algorithms? If I would look into using depth buffer directly, I do have the beginning of an i... |
| Posted July 7, 2010 5:05:20 AM | |
| Progressive distribution continouty check? | Quote:Original post by Jason Z Sounds like a very interesting application - hopefully you can show some results once you get it working! This type of a problem can be approached with a classification technique, such as a Support Vector Machi... |
| Posted July 6, 2010 11:32:21 AM | |
| Imagine - 48k Intro released at Breakpoint 2010 | I liked it, more esthetically appealing than most commercial products (games) :) |
| Posted April 8, 2010 6:43:02 PM | |
| Compression with YCoCg or other model? | Quote:Original post by Medium9 I guess any color model that separates luminance from color would be suitable, however YCC has the nice property of a comparably extremely cheap transformation from/to RGB, wheras HSV/HSL or even more complex formats o... |
| Posted February 28, 2010 11:17:46 AM | |
| Deferred rendered sun flare, mirror system, dynamic sky, etc | Quote:Original post by mindbound A possibility to see the source, perhaps? Sure, after all, it's Christmas :) I send you a private message with the link |
| Posted December 16, 2009 5:05:42 PM | |
| Contractor | Quote:Original post by Obscure Quote:Original post by 51mon Thanks, I will ask them. You wrote that contractors are more easily fired. If I sign a contract for x month am I guarantied to get paid for these or can I be fired any day? Why would you... |
| Posted December 7, 2009 6:33:43 PM | |
| Contractor | Quote:Original post by frob If you have no other information to go on, assume a normal work week. You will need to get additional details before agreeing to the job. Contracts are open to negotiation. That kind of contract is general... |
| Posted December 5, 2009 12:41:07 PM | |
| What to expect in tech interviews (game dev companies)? | Expect the unexpected. Some companies only requires a small chat (usually the ones who wish to expand fast). Other times you have to go trough tests that lasts for days. Many interviews start with a written test though (0.5 - 1.5 hours). |
| Posted December 4, 2009 9:18:06 PM | |
| View All Replies Made By This User | |