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| Some recent topics started on our forums | |
| Ludum Dare 11 - April 18-20 | Ludum Dare 11 - April 18-20Posted by: SteelGolem at April 5, 2008 8:24:45 PMLudum Dare 11 is coming! Ludum Dare is a regular community driven game development competition. The goal is, given a theme and 48 hours, to develop a game from scratch. Ludum... |
| Posted April 5, 2008 7:24:45 PM | |
| Ludum Dare 48h #10 Competition Results | Ludum Dare 48h #10 Competition ResultsPosted by: Mark Yorke at December 30, 2007 10:05:30 PMThe results of the latest Ludum Dare 48h Competition are in! LD10 ran from December 14th through to the 16th; all 52 Final Entrants were challenged with the t... |
| Posted December 30, 2007 10:05:30 PM | |
| particle generator | showing off my brand-spankin-new particle generator. the bursts were a peice of cake, but the star of the show is the rings! whooooooooosh! now, how to add-blend images in allegro... |
| Posted December 23, 2006 11:34:35 PM | |
| is it stealing? | [i suppose this applies to anything, but i'm posting here because it seems more relevant.] i'm looking over art and modelling forums for ideas for ship graphics for my game. i'm going to end up drawing it all myself, and hopefully i'll wind up wit... |
| Posted December 13, 2006 2:21:02 PM | |
| [RakNet & Dev-C++] HuffmanEncodingTree link errors | this thread/post is more of a 'quick-fix' for anyone having problems using RakNet with Dev-C++. when i got RakNet and followed their documentation on how to build the thing, i didn't really have much idea about what they were talking about. it t... |
| Posted October 21, 2005 1:49:30 PM | |
| [allegro] checking for module init | lets suppose i have the following class: #include <allegro.h> class Monster { protected: BITMAP* bitmap; public: Monster() { bitmap = load_bitmap ("monster.bmp", NULL); } ~Monster() { if (bitmap) destroy_bitmap (bit... |
| Posted July 14, 2005 12:38:22 AM | |
| Avatar viewing | After putting a bit of work into creating my avatar and adding it, I find that you can't see it in the profile or while viewing someone's journal. I can understand the journal part a bit - but why not in the profile? Seems like it should be a good pl... |
| Posted December 12, 2004 12:04:11 PM | |
| View All Topics Started By This User | |
| Some recent replies made on our forums | |
| The Legend of Roto | bad news. dragon quest 3 explains everything about loto - in fact it IS the prequel to dragon quest 1. you might want to play it through [grin] on the flip side, they don't actually explain anything about what happens to loto's junk after he saves... |
| Posted December 26, 2007 2:32:15 PM | |
| Need help with Functions etc. | that was a question, does that count? |
| Posted July 25, 2007 9:35:09 PM | |
| 3d Legend of Zelda project | zoid, it doesn't take much to repackage something though. iamtehpwn, what kind of 3d graphics are you aiming for? high end, mid-level, or something of nintendo ds quality? how about input interface, do you plan on a mouse/keyboard configurati... |
| Posted February 22, 2007 7:46:25 PM | |
| particle generator | the demo is here: http://members.gamedev.net/steelgolem/downloads/particleDemo.zip. i'm building and running on my 1.8GHz 446Mb ram w/64Mb vid lappy. |
| Posted January 7, 2007 8:35:21 PM | |
| Little Help[Allegro] | you gotta be a little more clear about what you're trying to do. what is BITMAP* buffer for? it looks to me like its supposed to be a screen buffer for doublebuffering. if it's a screen buffer, then you need to leave your blit alone: blit(buffer,... |
| Posted January 7, 2007 8:14:15 PM | |
| Bounding Box and model class problem | do X files store boundbox information? i've never looked into the file format, and i'm looking at msdn's info on the mesh structure, and i don't see anything storing any bounding box information. in fact, the only references i see to boundi... |
| Posted December 2, 2006 10:08:28 AM | |
| How to make your entry in two weeks or less | wow, awesome article! i'd argue this as necessary reading for anyone studying game programming. i learned a thing or two! |
| Posted May 10, 2006 1:29:57 PM | |
| I Have A Problem | trent, you're a bastard. (read: hee hee!) you're taking the 'rating system' too seriously. for one, i don't really care at all about it. people that look to the rating to help them judge a person really aren't worth my time anyhow. i'd just a... |
| Posted September 15, 2005 12:21:43 AM | |
| Games We Play | as far as pc games go, i generally stick to DiabloII. haven't played anything i really liked aside from that.. (well, Doom][ but we won't get into that [grin]) |
| Posted August 23, 2005 7:39:15 PM | |
| Hello to all Halifax members | Yep. Yeah. I'm a Saint Francis Xavier University Comp Sci dropout. I work at McDonald's. >_> When not working or dealing with life, I'm thinking about (or working on) my projects. Haven't really done anything worthwhile yet, though. ... |
| Posted August 19, 2005 12:06:54 AM | |
| View All Replies Made By This User | |