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| Some recent topics started on our forums | |
| [LINUX] Tux Picross | Hi, I'd like to introduce Tux Picross, a Picross clone in SDL / C++. Screenshots (oldest to newest): Features: * basic picross gameplay * no hints mode: do not automatically prevent incorrect tile hits - the player must solve the ... |
| Posted March 14, 2010 5:10:19 AM | |
| open source cross platform pacman clone | Yes, I know everybody here has probably written their own pacman clone while learning :) Without further ado, here's mine: http://github.com/schuay/pacman/tree/master Installation on linux: * dependencies: 'sdl' 'sdl_ttf' 'sdl_gfx... |
| Posted July 19, 2009 6:40:15 AM | |
| Allegro: Sound while application is inactive | So I recently started adding sounds to my Allegro programs, and it's been very simple and works great, except for one thing: when the window is switched to the background, the sound sort of hangs on a part of the sample that was playing a... |
| Posted June 15, 2007 4:09:08 PM | |
| Bash my code! | Hello again, since my recent thread here I've decided to recode my game caPman (any similarities to Pacman are purely coincidental) from the ground up. After a few days of work, it's now in playable state. Nowhere near complete, but the basic gam... |
| Posted June 11, 2007 6:39:03 PM | |
| Help: what to do next? | Hello everybody, I stumbled upon this site a few days ago and it's been an awesome resource, thumbs up! First, a bit about my current situation. I recently decided to once again take up the computer sciences course at university this fall. As... |
| Posted June 7, 2007 3:22:51 PM | |
| View All Topics Started By This User | |
| Some recent replies made on our forums | |
| A Lemmings clone..a reasonable goal for a newbie? Help with planning. | Quote:Original post by lebenski[...] use of Allegro. I like that this seems to provide a relatively simple interface based on some directX stuff. It seems like a good place to start. A book that combined C++ and Allegro would be ideal. As... |
| Posted September 28, 2007 5:02:31 AM | |
| Input/Output to file in a windows application (c++) | Is there any reason why you're putting the first four includes in quotes "" rather than <> ? I'm guessing that's where the error come from. Instead, add the DirectX SDK directories to the includes directory list and put those headers in <>... |
| Posted August 30, 2007 5:56:09 AM | |
| Direct3D in 2D, transformations | If you're calling DrawText() several times per frame, create your own sprite object and pass that instead of passing NULL, which I'm guessing automatically creates and releases a sprite object every frame. The SDK help files recommend passing a sprit... |
| Posted August 23, 2007 7:39:50 AM | |
| C# Workshop - Project 2: Character Generator | JWalsh and all the other staff here, I wanted to let you know that I have alot on my hands at the moment and that I will probably be late with completing project #2, but I'm still actively following the course. Thanks once again for takin... |
| Posted August 22, 2007 11:13:14 AM | |
| Finished | Only the original poster and moderators can edit posts :) Edit: ah.. right you are! [Edited by - Gyna on August 10, 2007 12:53:22 PM] |
| Posted August 10, 2007 8:53:52 AM | |
| C# Workshop - Week 1 (Ch. 1 - 4) - Beginners | priceless! |
| Posted August 9, 2007 5:02:06 PM | |
| resource.h? | i'm assuming your resource.h file is in your project directory? use #include "resource.h" instead of #include <resource.h> |
| Posted August 8, 2007 7:46:54 AM | |
| MazeGen.Room.rWall': cannot have instance field initializers in structs | hey foolios! first, in your struct public struct Room { string rWall = "|"; string floorDwn = "_"; } you need to define the fields as public to make them accessible from the outside. second, you can't initi... |
| Posted August 5, 2007 4:22:07 PM | |
| You may now post code | Hey! I think I took a bit of a different route in the way the map is stored. I have it like this: 11111 10101 11111 Where the 1's are walls and the 0's are free spaces. The outer walls enclosing the whole maze are also stored in this arra... |
| Posted August 4, 2007 5:22:15 AM | |
| C# Workshop - Week 3 Review Questions | Quote:Original post by shawnre 9. An expression must always be placed before or after the unary operator symbol? Before or after From what I gathered, the unary operators always come before the expression. Can someone confirm this? Edit:... |
| Posted July 24, 2007 7:00:20 AM | |
| View All Replies Made By This User | |