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| Some recent topics started on our forums | |
| C# Encode shorts into uint | I'm trying to encode two signed shorts into an unsigned int, with the line below: uint Encoded = (uint)GridXPos | ((uint)GridYPos << 16); But the compiler is giving me a warning of: Bitwise-or operator used on a sign extended oper... |
| Posted January 22, 2010 9:25:15 AM | |
| Combine blocks into geometry | I'm looking for an algorithm to combine tiles into a solid piece of geometry. The tiles are all the same size and are either square or a corner piece (right angle triangle taking up one half of the area of a square, if you get what I mean), and... |
| Posted January 20, 2010 9:05:34 AM | |
| Photos of Lego | I thought about building objects from Lego and then photographing them to get sprites for a game. Does anyone know if this is legal, or does it infringe copyright? There would be no Lego branding visible. |
| Posted July 30, 2009 8:05:25 AM | |
| Thumbnail screenshot in XNA | OK, my brain's not working today. I'm trying to capture a thumbnail screenshot in XNA, so I create a 128x128 texture, set it as the render target, render, then save it. The problem is that it's only capturing the 128x128 top left corner of the s... |
| Posted June 12, 2009 6:50:12 AM | |
| The Galactic Aquarium | GoGo-Robot has just released their first game on XBox Live Community Games. The Galactic Aquarium is a fish breeding game (not just another fish tank screen saver ;) ), where the aim of the game is to breed every type of fish in the breeding g... |
| Posted June 10, 2009 8:41:24 AM | |
| Probability calculation | I'm trying to calculate the amount of things that die from natural causes. At the moment, I've got this: For each thing, I do: if (Random number between 0 and 1) <= (Death probability) (Number to kill off) += 1 Which works fine and is... |
| Posted May 20, 2009 6:54:10 AM | |
| CSS Height | I'm trying to create a simple menu bar with CSS. The problem I'm having is that the background is being displayed with a height of 0 if I've only got <a> tags in it. If I put some text inside it without any tags, the background bar resizes... |
| Posted January 23, 2009 4:34:01 PM | |
| Free GUI library with editor | Does anyone know of a free GUI library (c++) that comes with an editor. I have a renderer and file system, and I'll be writing an input system, so I'd like one which is cross platform that I can just plug in to my framework. It just has to have... |
| Posted December 10, 2008 9:48:29 AM | |
| XNA: InvalidOperationException when loading models on 360 | I posted this on the creators club forums, but didn't get any responses. Hoping someone here might know, so I'm reposting here. The original thread is here: We've got a loading thread to load in assets behind the loading screen. All it does a... |
| Posted November 24, 2008 5:42:55 AM | |
| Rimpl | I've currently got my class implementations stored in a private implementation class for things in my engine, so that the interface is constant, but I can change the implementation for different platforms. The problem at the moment is that the implem... |
| Posted November 11, 2008 6:11:43 AM | |
| View All Topics Started By This User | |
| Some recent replies made on our forums | |
| Iphone swipe direction | Your question was answered in your previous post here: http://www.gamedev.net/community/forums/topic.asp?topic_id=582925 Alternatively, you could use the UISwipeGestureRecognizer class: http://developer.apple.com/library/ios/#documentation/UIKit... |
| Posted September 22, 2010 11:23:14 AM | |
| The Monkey Hustle | Congrats on getting your first iPhone game out. I had to figure out a fast way of doing animations for a couple of iPhone and iPad games I worked on, and came up with exactly the same approach as you guys (zipped PVRs), so it's good to k... |
| Posted July 27, 2010 6:39:20 PM | |
| How would the optimal pointer syntax look like? | Maybe something similar to ->, but perhaps the other way, e.g.: int Value = <-PointerToValue; Dunno though, I haven't really thought too much about it :) |
| Posted July 17, 2010 8:39:11 AM | |
| The Daily GameDev.Net | So what's your twitter? Mine's @f8k8 |
| Posted May 19, 2010 3:44:20 PM | |
| The Daily GameDev.net | It was really that long ago that the daily started?! Wow. Still though, I do look forward to reading it every day. Keep being awesome. |
| Posted April 30, 2010 8:00:36 AM | |
| The Daily GameDev.Net | Is it just me that thinks the interface for the Windows 7 Phone looks hideous? I really don't like the plain blue squares for the home page (I know you can customise the colours, but I'm guessing they'll still be plain looking squares), and the whole... |
| Posted February 16, 2010 5:55:29 PM | |
| [C#] Can't get the following generics based function to work. | If you can wait until C#4.0 is out, you can do it in that with the dynamic object type: http://en.wikipedia.org/wiki/C_Sharp_4.0#Dynamic_member_lookup |
| Posted February 15, 2010 8:33:56 AM | |
| Windows SDK iso installation error | What is your processor & version of windows? Also, have you tried the web setup? |
| Posted January 26, 2010 1:10:13 PM | |
| C# Encode shorts into uint | Thanks :) |
| Posted January 22, 2010 10:28:08 AM | |
| Combine blocks into geometry | Thanks, that looks like it'll work. To get it to handle the triangular pieces, I think subdividing each tile into a 2x2, with the triangular parts being represented like: |-/ -> SS |/ S Then skipping two sq... |
| Posted January 20, 2010 11:43:53 AM | |
| View All Replies Made By This User | |