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| Some recent topics started on our forums | |
| Sculptris - Adaptive mesh sculpt editor | This started out as an experiment in triangle tesselation and has turned into a relatively complex 3D editor over the last three weeks. The idea was to build a tool where I could sculpt a piece of virtual clay freely without worrying about tesselatio... |
| Posted December 20, 2009 11:58:34 AM | |
| Framebuffer extrapolation for raytracing | This is a quirky little experiment I undertook about a week ago, but which I had been pondering for a number of months earlier. The demo implementation is simple and limited, but the basic idea is to take advantage of frame-to-frame coherency of a (... |
| Posted December 21, 2008 12:24:38 AM | |
| View All Topics Started By This User | |
| Some recent replies made on our forums | |
| Sculptris - Adaptive mesh sculpt editor | It's not related to voxels. This is pure triangle mesh editing - the internal representation is only vertices, edges and triangles. Sharing code - maybe, later. I want to have my fun with it first. Not planning on locking it up for no go... |
| Posted December 22, 2009 9:48:26 AM | |
| Framebuffer extrapolation for raytracing | Yeah, the technique won't work very well with typical "show-off" raytracing effects like crazy reflections/specularity, but rather for more every-day stuff where you're actually trying to make something look like a realistic environment. Transparency... |
| Posted December 23, 2008 10:12:46 AM | |
| Framebuffer extrapolation for raytracing | shurcool: Yeah, I actually tried that same peripheral blurring trick in Photoshop myself recently to prove a point in a discussion - but as you also discovered, regular gaussian blur doesn't really do the trick for static images. I found that a blur... |
| Posted December 22, 2008 5:26:10 AM | |
| Framebuffer extrapolation for raytracing | Thanks for the interesting links. Indeed they seem very similar to what I'm doing. As per my typical routine though, I tend not to research prior work related to ideas I have, since reading up on tons of completed research would spoil all the fu... |
| Posted December 21, 2008 2:48:25 AM | |
| 3H-GDC m.V: Something Special (winner: BeanDog) | DrewGreen: Don't worry. It seems to be a common reaction, and something I sort of expected. It's probably impossible to do well on your first attempt, you have like 1 second to find the right key and press it :) My game is definitely one y... |
| Posted February 15, 2006 3:49:51 PM | |
| 3H-GDC m.V: Something Special (winner: BeanDog) | Hmm... car physics eh? Might have been, I tend to do that :P EDIT: Ah, the profile page has been fixed - you mean Island Racers? I remember commenting on that one, yeah. I'm fairly surprised I did so well considering how harsh my game a... |
| Posted February 15, 2006 1:09:17 PM | |
| 3H-GDC m.V: Something Special (winner: BeanDog) | scgrn: Yay, now it works! Indeed it plays smoothly, and it's surprisingly hard too! I can't understand why the cheese beams keep insisting on just barely missing the monkeys, it always causes me to steer right in front of one and end up bei... |
| Posted February 14, 2006 9:04:36 AM | |
| 3H-GDC m.V: Something Special (winner: BeanDog) | matt_j: Yours was cool, took me a while to get what I was supposed to do (just fired at the falling debris at first), but when I did it was like "Woah, it's Lemmings! sort of..." :) Not very challenging, true. And not much variety, but it's a cool... |
| Posted February 13, 2006 9:41:01 PM | |
| 3H-GDC m.V: Something Special (winner: BeanDog) | That's an awfully big obsession with color use for a compo that was supposed to not be about graphics... imho ;) Anyways, you actually got scgrn's entry to run? Now I _really_ want to play it :) Also, did you ever fall through an upward-facing... |
| Posted February 13, 2006 7:03:15 PM | |
| 3H-GDC m.V: Something Special (winner: BeanDog) | If it's that close then maybe you should call in a few additional judges, both to make it easier and to ensure it's a fair decision. |
| Posted February 13, 2006 10:14:17 AM | |
| View All Replies Made By This User | |