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| Some recent topics started on our forums | |
| Real Time Radiosity on GPU | Hi, My first intention was to find a technique to render radiosity offline with a GPU, faster than using Hemicubes. I found one that I achieved to run in realtime on a small scene (no PRT or any precomputed stuff here) I wanted to... |
| Posted April 6, 2006 10:18:17 PM | |
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| Some recent replies made on our forums | |
| Real Time Radiosity on GPU | Quote:Original post by DonnieDarko So are you actually doing a total of 1 pass with 16 directions or 16 passes with 16 directions? How are you doing the grouped render, something like a matrix palette of 16 different viewing directions? No, mu... |
| Posted April 15, 2006 7:01:14 PM | |
| Real Time Radiosity on GPU | Quote:Original post by DonnieDarko Your technique somehow reminds of the "High-Quality Global Illumination rendering Using Rasterization" article from GPU Gems 2 (the depth peeling stuff...) but I have never really read it thoroughly. How does your... |
| Posted April 12, 2006 2:54:30 AM | |
| Real Time Radiosity on GPU | Quote:Original post by Enrico Is there an entry in the Caps Viewer for this? I don't know D3D very well :-/ Yes it is the D3DUSAGE_QUERY_WRAPANDMIP caps (in ../HAL/AdapterFormats/.../TextureFormats) in DX caps viewer. Btw, I just updated the dem... |
| Posted April 9, 2006 11:38:26 AM | |
| Real Time Radiosity on GPU | Quote:Original post by taby The 6200 doesn't support linear filtering on fp16. Is that a concern for ezbez? Yes. Sorry I didn't know for 6200. Apparently, those cards don't support blending nor filtering on ABGR16F format. The problem... |
| Posted April 8, 2006 7:17:49 PM | |
| Real Time Radiosity on GPU | Quote:Original post by DonnieDarko Very impressive work and thanks for sharing! I noticed some bilinear artifacts in the lighting, do you think these could be hidden better be manually gaussian blurring the radiance texture instead of using a low... |
| Posted April 7, 2006 8:08:47 AM | |
| View All Replies Made By This User | |