|
||||||||||||||||||
| |||||||||||||||||||||||||||||||||||||||
| Some recent topics started on our forums | |
| Tiled Directional Flow | A visual improvement compared to the flow textures used in portal 2 or left 4 dead 2 (as described in http://www.slideshare.net/alexvlachos/siggraph-2010-water-flow-in-portal-2... read it, it is a nice presentation). My approach is different and... |
| Posted November 1, 2010 11:29:28 AM | |
| View All Topics Started By This User | |
| Some recent replies made on our forums | |
| Tiled Directional Flow | Quote:Original post by rioki Looks great and one of the cheapest solutions for complex water. Many solutions can handle only one river and have problems when the water pools into a lake or similar. I can even think of using this techn... |
| Posted November 8, 2010 10:26:06 AM | |
| Tiled Directional Flow | Quote:Original post by MarkS I do have to say, this is truly amazing! I am looking for this very technique for a game I want to make. This, coupled with a water mesh would look awesome! thanks! Using this shader should be easy. To make it extr... |
| Posted November 2, 2010 5:25:49 PM | |
| Tiled Directional Flow | Quote:Original post by Hodgman Nice. Am I right in assuming that the water could just be one big quad, as this is all done at the fragment-level? In this example it is! but there is no need to keep it like that, you could as well have a tes... |
| Posted November 2, 2010 10:04:50 AM | |
| View All Replies Made By This User | |