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| Some recent topics started on our forums | |
| Imperii | Imperii A 3d strategy game I've created for a swedish game development competition. The goal in the game is to build a defense around the green park. Enemies will spawn in waves and try to break through your defense. You win the game by killin... |
| Posted May 25, 2009 10:12:17 AM | |
| Reconstructing position from depth texture | Hi! I'm currently having some trouble reconstruction the world space position from a depth texture as described in this thread: http://www.gamedev.net/community/forums/topic.asp?topic_id=506573 I render the correct world space position in P... |
| Posted October 5, 2009 4:25:59 AM | |
| Imperii at GameAwards.se | If you have a minute or so to spare please download my game and vote for it in the swedish game development competition. Download here: http://www.fz.se/filer/archive.php?id=8906 (click on the Imperii link) Vote on this page: http://ga... |
| Posted June 8, 2009 7:00:31 AM | |
| Imperii | Imperii A 3d strategy game I've created for a swedish game development competition. The goal in the game is to build a defense around the green park. Enemies will spawn in waves and try to break through your defense. You win the game by killin... |
| Posted May 23, 2009 3:05:12 PM | |
| SSAO in a FPS (source) | For some months ago, I uploaded some images of a school project of an FPS game we done, in which I had implemented a SSAO effect. Now, I have uploaded a compiled version for you who are interested. And the full source is also free for download fr... |
| Posted February 28, 2009 5:05:25 PM | |
| Screen Space Ambient Occlusion | This is the result of a small school project we had to create an extension to Ogre3D. My extension was to create a SSAO algorithm (and a simple FPS-game). When developing this algorithm I was mostly inspired by the Crysis SSAO algorithm, but also... |
| Posted January 16, 2009 10:07:38 PM | |
| My blog: www.gamerendering.com | Just wanted to announce my blog about game rendering :) www.gamerendering.com I'm trying to update the blog at least once a week with interesting articles and links to cool academic papers of everything that concerns game rendering (for... |
| Posted October 31, 2008 7:49:49 PM | |
| copyright game rules? | Hello I'm about to make a game but needs to ask some questions about copyright first... Can you copyright rules of a game? The rules i'm interested in are the rules in Dungeons and Dragons. I know the text's of DnD are copyrighted and the names ar... |
| Posted December 1, 2007 8:27:39 AM | |
| View All Topics Started By This User | |
| Some recent replies made on our forums | |
| Make function faster (RGB-YUV) | Do you have a reason for not using a shader? |
| Posted February 11, 2010 9:48:33 AM | |
| SpiderGL | Quote:Original post by uggibuggi Quote:What's the purpose to developing this if very few can utilize it? The next generations of browsers will support this, so I think it's a good idea to start experimenting with it now. OK, yes your right, if... |
| Posted February 10, 2010 11:20:44 AM | |
| How explain dragging to a young user | Are you sure the player must be able to scroll? Couldn't you make the camera fixed on the player instead? This could simplify the game for the young children. |
| Posted February 10, 2010 7:11:23 AM | |
| SpiderGL | OK, I tried it to in IE8 but failed but now I understand why. What's the purpose to developing this if very few can utilize it? |
| Posted February 10, 2010 6:29:46 AM | |
| What are some of the faster web-based game engines available? | You can also try Java Applets, they are fast in both 2D and 3D. |
| Posted February 9, 2010 11:29:40 AM | |
| Just started 3D programming (C++) | You will need files from the sdk to compile DirectX projects. So you better find a friend to download it for you and burn it on a DVD. The example projects in the SDK will also answer your questions. 3. The compiler does not load any images.... |
| Posted February 9, 2010 8:41:54 AM | |
| Knights | Knights was one of the best Amiga games I've played :) Really well done graphics for that time and cool that you kept them without changes. |
| Posted February 8, 2010 7:15:53 AM | |
| iPhone developer looking for Team or Graphic Artist | I've sent you a PM. |
| Posted February 8, 2010 7:13:36 AM | |
| Website/Portfolio Review | I'm quite tired as well now so I will only comment some parts. The black background around the menu text looks odd. And maybe there should be some padding around the content-text. Why not put the resume online? Maybe as PDF. Nice... |
| Posted February 7, 2010 7:28:53 PM | |
| Website/Portfolio Review | I think you forgot to post the link? |
| Posted February 7, 2010 6:59:14 PM | |
| View All Replies Made By This User | |