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| Some recent topics started on our forums | |
| Risk style strategy game maps | Has anyone worked on Risk style strategy board games with DirectX and C++? I've been working on my own version of Samurai Swords. Where would display data be placed in the programming? The infinite game loop is throwing me for a lo... |
| Posted June 17, 2005 8:45:58 PM | |
| View All Topics Started By This User | |
| Some recent replies made on our forums | |
| Object Selection Using DirectX | I've been working with the following idea: createPolygonRgn(); if(PtInRegion()) as the following illustrates... case WM_LBUTTONUP: { //borrow dc from main window HDC hdc=GetDC(hWndMain); char buffer[80]; // extract x,... |
| Posted June 17, 2005 8:39:58 PM | |
| Object Selection Using DirectX | I know what you mean. I'm setting up a game map of irregular bounded regions, which I would like to be able to select and match to an assigned territory name in game play. It seems odd that ExtFloodFill can fill an irregular bounded region with a... |
| Posted June 13, 2005 10:40:00 PM | |
| View All Replies Made By This User | |