|
||||||||||||||||||
| |||||||||||||||||||||||||||||||||||||||||
| Some recent topics started on our forums | |
| &ff in some c source I found | I want to try making a hooked music player function in SDL, but this question has nothing to do with SDL, and is rather a simple c question. Specifically in the following source there is a "&ff" no quotes, is this c/c++ or a typo/html conversion e... |
| Posted September 22, 2010 11:51:29 PM | |
| SDL_Mixer Music question | I would like to know the volume of the music channel at each frame for the purposes of visualization. By that I mean the sound stream started with the Mix_PlayMusic function. the Mix_SetPostMix wouldn't work, because, as I understand it, there would... |
| Posted September 22, 2010 5:25:12 AM | |
| Video Decoding and Popular Formats | Hey, I hope this is the right forum :) I have been wanting to use in-game movies in a video format(MPEG or something), I actually want to try stop motion animation, so I have a good reason for not doing in-engine movies. The point is I find very f... |
| Posted June 12, 2007 10:32:21 PM | |
| Licence Question: Can I transfer an LGPL to BSD if I own the copyright? | I'm planning on my next project being a roguelike game engine in 3d. I would eventually like it to be under the 3BSD, but I would like the initial release to be copyleft to promote fast development up untill the release of a 1.0 version. At whic... |
| Posted May 25, 2007 1:42:40 AM | |
| Lighting Problem(with screenshot) | What's with this, I keep playing with the vars and can't get the lighting to play any way but hard, I want a smooth transition around the model, but it cuts from lit to not lit. neonswarm.com/images/screenie.jpg |
| Posted April 25, 2007 6:36:12 AM | |
| Very Simple Light PreBaker | This is a simple light prebaker writen by moi, please forgive the awful screen shot. I made this app to create prebaked lighting for ms3d models, you must UV map the model before feeding it to the app (I use Lith). Download Linkie Full source (... |
| Posted April 23, 2007 11:54:06 PM | |
| To a Flame | This is my first game, and the product of a couple of months of effort. I did all the art and code myself. It uses OpenGL, and DirectX for sound and input. I always liked NekoPuzzle, so I thought I would try making a clone, this is how it turned out.... |
| Posted October 11, 2006 7:53:01 PM | |
| To Anyone who Misses the IOTD, My First Game :) | NeonSwarm.com(link fixed) To a Flame, I had a lot of fun making it :) [Edited by - Th0ughtCr1me on October 13, 2006 12:27:37 AM] |
| Posted October 12, 2006 10:14:03 PM | |
| DOS Prompt on Secondary Monitor | A long time ago I heard about someone having a dos prompt(an instance of the "command" program) running at the same time as their game, on a second b&w monitor. I'm currently compiling my fullscreen program in DevC++ which gives me the option of... |
| Posted September 22, 2006 8:42:26 PM | |
| Does this code do anything?(Solved) | glPushMatrix(); glTranslatef(indexx+tempx,temph,indexz+tempz); glPopMatrix(); I mean, no matter what the variables are, shouldn't the push and pop mean that nothing is changed? [Edited by - Th0ughtCr1me on September 21, 2006 9:04:09 PM] |
| Posted September 21, 2006 9:36:51 PM | |
| View All Topics Started By This User | |
| Some recent replies made on our forums | |
| &ff in some c source I found | Not that I know of smr. Though &0xff now compiles, and thats better in a way, the function does not behave as expected, so thanks to everyone for help. I'll need separate research to further understand how the whole system functions :) TC |
| Posted September 23, 2010 2:08:16 AM | |
| &ff in some c source I found | Thanks very much for rapid reply, I'll try that :) |
| Posted September 23, 2010 12:09:49 AM | |
| Project Cloudwitch | the vimeo vid is down, but this youtube still exists: http://www.youtube.com/watch?v=Qs-9Lt3a4-I very cool looking, great job d^_'b |
| Posted May 13, 2009 5:03:38 AM | |
| CellZenith Demo | Looks cool, it appears that your download link has been removed (the file specifically). Congrats on finishing a game in either case :) . |
| Posted March 6, 2009 10:36:10 PM | |
| Moonfall: Land of Dreams | Default resolution, just installed and ran it. NVIDIA GeForce 8800 GT OS Name Microsoft Windows XP Professional Version 5.1.2600 Service Pack 2 Build 2600 OS Manufacturer Microsoft Corporation System Manufacturer System manufacturer System... |
| Posted January 4, 2009 10:30:31 PM | |
| Moonfall: Land of Dreams | Looks fun :B . Freezes at black screen after changing resolution, had to end task. Doesn't seem to be a log file, so I can be of no further help. |
| Posted January 4, 2009 4:23:33 AM | |
| Best way to play wav file in C++ | SDLmusic is a very easy interface, and does the loading for you, less verbose than dx though. |
| Posted December 24, 2008 12:56:09 PM | |
| Sky Puppy in Space | Very cool game, Great job :D |
| Posted November 12, 2008 2:43:57 AM | |
| Naumachia: Space Warfare | Very cool man, great job :) d b |
| Posted October 9, 2008 2:18:43 AM | |
| Artifact's House Globe | Really excellent man, great job. My brother and I spend a few hours playing in multiplayer. neonswarm.com/LastReplay.hg3 [Edited by - Th0ughtCr1me on September 10, 2008 8:24:51 PM] |
| Posted September 10, 2008 9:24:51 PM | |
| View All Replies Made By This User | |