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| Some recent topics started on our forums | |
| rRootage Online - iPhone | Kenta Cho's popular shooter rRootage ported and optimized for iPhone and iPod touch. Including Music, SFX and online Hi-Scores. Available for free here. Have fun. |
| Posted July 9, 2010 10:10:14 PM | |
| glDrawArrays race condition | Hi everybody, while I think I've already found a working solution for the problem, I still don't really understand why it actually does work. I was hoping somebody could clarify the following for me. I was trying this on an ipod touch (OpenG... |
| Posted October 11, 2008 9:49:01 AM | |
| Callisto - PSP space shooter | "Callisto 0.2" - PSP Game Demo Some screenshots from our latest demo version, running on a PSP with firmware 1.5. We're using a combination of hand drawn artwork and prerendered 3D models. And of course hardware accelrated rendering for sm... |
| Posted June 5, 2006 7:29:23 PM | |
| pathfinding opinions needed: a* variations | hi everyone, i'm currently dealing with pathfinding (in a 3d outside world). i got to say that i have no experience with pathfinding (beside a bit of university djikstra), so i 'm hoping to get opinions from some experienced guys. my first thou... |
| Posted April 21, 2005 1:29:54 PM | |
| View All Topics Started By This User | |
| Some recent replies made on our forums | |
| Abpchess | If you're interested, you can find some open source chess engines on superchessengine.com. Find one that uses the UCI protocol, should be fairly easy to connect. Toga II would be an example. |
| Posted July 16, 2009 8:03:05 AM | |
| XML Parser for C++ | You could try TinyXML. |
| Posted November 1, 2008 10:00:48 AM | |
| glDrawArrays race condition | Quote:Original post by Brother Bob This is not how OpenGL treats the client side buffer data, and I cannot find anything in the OpenGL ES specification that suggests it works otherwise (although I only checkd quickly, I may very well be wrong).... |
| Posted October 11, 2008 1:42:14 PM | |
| glDrawArrays race condition | Thanks Graz. So I was indeed just lucky that it works with static arrays. VBOs sound like the right solution for what I need, I'll look into that. |
| Posted October 11, 2008 1:19:26 PM | |
| glDrawArrays race condition | Quote:Original post by V-man Sounds like a bug but I don't know the details of the GL ES spec. Maybe you should ask on the GL ES forums http://www.khronos.org/message_boards/viewforum.php?f=11 good advice, thx. if anybody's interested, he... |
| Posted October 11, 2008 12:24:21 PM | |
| Question about GDNets policies | Quote:Original post by frob There are perfectly legal 'hacked' routes like the XBox Linux Project, GameCube Linux (gc-linux), and so on. If you are developing with one of these, there shouldn't be a problem about it eiter. You are using... |
| Posted July 4, 2006 8:49:51 AM | |
| Callisto - PSP space shooter | Quote:Original post by IronGryphon That looks really nice. How long did it take to produce? well, that question can hardly be answered with a number :) after seeing some pics of the psp we made a small prototype for the pc even before the hard... |
| Posted June 7, 2006 5:55:03 PM | |
| Callisto - PSP space shooter | Quote:Original post by vetroXL Sweet! I have a PSP, and that;'s what this system is lacking. Some good ol sidecroller! exactly our thoughts ;) and thx for the kind comments everybody. |
| Posted June 7, 2006 12:47:00 PM | |
| PSP And DS level specs | no pixel shaders, no bump/normal maps |
| Posted March 9, 2006 8:34:08 AM | |
| PSP development | make sure to visit the forums too. you'll find even more info. the sdk is really excellent and you can even use gdb (debugger) if you build a serial cable. hf coding! |
| Posted October 14, 2005 10:31:54 AM | |
| View All Replies Made By This User | |