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| Some recent topics started on our forums | |
| DX11 Perspective Matrix Jittering Temporal AA | I recently became aware of temporal AA after hearing about it from a couple of sources. Crytek mentioned in their Siggraph 2010 presentation that they were using a hybrid AA solution consisting of edge-detection posteffect AA for nearby objects and t... |
| Posted September 29, 2010 11:35:11 AM | |
| DX11 DirectCompute Buddhabrot & Nebulabrot Renderer | Hi everyone, I wrote a DX11 DirectCompute Buddhabrot/Nebulabrot fractal renderer. The submitted picture is a Nebulabrot with max iteration values set to red:391 green:781 blue:10156. I rendered the above image (original image was 1592×1028) at around... |
| Posted April 1, 2010 7:27:05 PM | |
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| Some recent replies made on our forums | |
| MLAA (MorphoLogical AntiAliasing) on the GPU using Direct3D9.0 | Interesting work! Thanks for the demo. In case you are curious how it runs on other ppl's machines, here's the numbers for my HD5750 (Catalyst 10.10a). bilateral distance texture - around 1.55-1.6ms scan edges in shaders - 5.45-5.5ms ... |
| Posted October 26, 2010 10:26:14 AM | |
| DX11 Perspective Matrix Jittering Temporal AA | http://www.yakiimo3d.com/2010/10/02/temporal-aa-texture-mipmap-settings/ I posted a pic of what the grid texture looks like with mipmapping & trilinear filtering working properly. If anisotropic is used the blurring becomes gone too. |
| Posted October 2, 2010 3:54:13 AM | |
| DX11 Perspective Matrix Jittering Temporal AA | You are right. I didn't understand the anisotropic filtering you were referring to properly. Turned it to 16x and aliasing becomes pretty clean. [Edited by - yakiimo02 on September 30, 2010 10:45:44 AM] |
| Posted September 30, 2010 10:45:11 AM | |
| DX11 Perspective Matrix Jittering Temporal AA | Good point about mipmapping and anisotropic filtering. I wasn't really careful with those settings. I tested with mipmapping and anisotropic filtering enabled, and the above grid texture still gets aliased pretty badly. Texture filtering and mipma... |
| Posted September 30, 2010 9:05:16 AM | |
| DX11 Perspective Matrix Jittering Temporal AA | Hey, thanks for the comments. Sorry about the images being small. I should have uploaded a non-cropped version of the images. I've posted the original sized images in my Japanese blog http://d.hatena.ne.jp/yakiimo02/20100926/1285523408. The point... |
| Posted September 30, 2010 4:46:44 AM | |
| [updated] DirectX 11 auto-exposure controlled HDR and an auto-focus depth-blur effect | Compiled in release mode w vs2008 & ran it on my HD5750. With default cam pos & screen res of 720x405, fps seems to fluctuate around 300-420 fps. Looks nice! |
| Posted May 25, 2010 9:47:40 AM | |
| DX11 DirectCompute Buddhabrot & Nebulabrot Renderer | Hi everyone. Thanks for the comments! @Inigo Quilez As I write in the linked blog (relevant links #3), I got the idea for cubing luminance in order to bring out more contrast after reading your Buddhabrot page. Thanks a lot. It made a huge differ... |
| Posted April 3, 2010 3:48:08 AM | |
| View All Replies Made By This User | |