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| Some recent topics started on our forums | |
| Mosegaards Cloth Simulation Coding Tutorial | This is a picture of the result of a cloth coding tutorial (http://cg.alexandra.dk/2009/06/02/mosegaards-cloth-simulation-coding-tutorial/). I have tried my utmost to make a stable simulation and easy-to-read source code for anyone to pick up. The... |
| Posted June 3, 2009 10:04:30 AM | |
| View All Topics Started By This User | |
| Some recent replies made on our forums | |
| Mosegaards Cloth Simulation Coding Tutorial | Quote:Original post by PDanny How many nodes / springs are present in the video you show? 45 x 55 = 2475 nodes (particles) Each node is connected to a maximum of 16 nodes (sharing Constraint objects that are essential bi-directional) - this re... |
| Posted June 11, 2009 2:32:13 AM | |
| Mosegaards Cloth Simulation Coding Tutorial | Again, thanks for the positive feedback on the tutorial. It really makes it worth the effort for me ! Drakkone, great that you have been able to use the code in your psp test game! Did you have to modify anything beyond the Vec3 class to make... |
| Posted June 5, 2009 11:11:16 AM | |
| Mosegaards Cloth Simulation Coding Tutorial | Thanks a lot for your comments - it means a lot! Andrew Kabakwu, yes you are absolutely right. I am not handling self-intersection of the cloth in this tutorial - although that might be an interesting theme for a sequel ? Regards. Jesper Mose... |
| Posted June 4, 2009 4:43:01 AM | |
| View All Replies Made By This User | |