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| Some recent topics started on our forums | |
| RETURN OF THE MINDSET!11!! talking love | What's up guys, it's been a while since I've been active in gamedev. I've left this hobby (at least for now, and mabey quite longer) in persuit of girls. I understand we have some casanova's on gamedev, but I can't do both. And I'm happy about m... |
| Posted November 16, 2005 10:35:48 AM | |
| What's Toronto like, eh? :) | I've got a few questions to ask about Toronto. 1) What are the sights to see? 2) Where's some good places to take a girl? (under drinking age :P) 3) Is there enough public transportation there to not need a car? 4) Do they accept American money... |
| Posted August 9, 2005 9:54:41 PM | |
| Camera Transformation woes :/ | Hey guys, I'm trying to fit the matrix transformations into my engine and I'm having some problems trying to integrate a camera system. I just can't seem to get my camera to rotate the way cameras should. I've been trying to put in some values for... |
| Posted July 11, 2005 9:06:52 PM | |
| Problem with wrapping a vertex buffer (or any com object?) | Alright, I was trying to make a Vertex Buffer class, but after hours of frustration, I decided to make a few simple wrapper functions to see my mistakes in a simpler form. Still no. I can set up and render a vertex buffer just fine outside of clas... |
| Posted July 6, 2005 3:07:40 PM | |
| [dx8] Fullscreen troubles... [solved] | Hey guys, sorry for the newb question but, this code doesn't work in fullscreen (surprised?) I get an error on the CreateDevice() call, I tried looking it up but it was some weird negative number that didn't match anything. Oh, and it doesn't... |
| Posted July 1, 2005 11:26:05 PM | |
| void* to functor casting??? | Hey guys, I've got a little function pointer conversion problem. Here's a simplified version of what I'm doing: // Game Phase Funtors int (*DoIntro)(); int (*DoFrame)(); int (*DoOutro)(); int SetFlag(int ID, void *value) { switch( ID... |
| Posted June 29, 2005 9:41:17 PM | |
| #southeastgamedev chat 1 update | Hey, I hope everyone can read this in time (doubtful), but I changed the chat date for this IRC meet to July 1st at 9:00 PM. Mabey it was a little selfish, but I just got called to work during those hours [crying] Hope you can make it |
| Posted June 29, 2005 9:47:25 PM | |
| So how was the expo? | NEED INFO/PICTURES!!! grhodes_at_work I think is too busy to comment at this time, but GamerSJD (if you're still alive), and Drakkcon, i'd like to hear what happend [smile]. [Edited by - The Forgotten Mindset on June 26, 2005 11:43:32 PM] |
| Posted June 26, 2005 11:59:09 PM | |
| What's the best way to store sprite animations? | Alright guys, I am making a 2d tile-based game using SDL for my C++ programming class, and I am currently designing the CSprite base class. So what is the best way to store animations for a sprite? I was thinking of storing it as text file: Wa... |
| Posted April 27, 2005 1:41:36 PM | |
| Sprite Manager! | Ok, I have a sprite loader, but I want to make a sprite manager in order to do a few of things: Provide Collision Detection and Response Sort the sprites based on their Y locations so they appear in front of eachother correctly Random acces... |
| Posted May 13, 2005 1:51:31 PM | |
| View All Topics Started By This User | |
| Some recent replies made on our forums | |
| RETURN OF THE MINDSET!11!! talking love | Thanks, but yeah, I dont' wanna create a false sense of attraction. I just wanna bring it on, if it's there. I'm trying to figure out, if it's a good idea to hang out at her house for a while, and then go somewhere or whatever. I'm not sure. I t... |
| Posted November 16, 2005 11:05:22 AM | |
| What's Toronto like, eh? :) | Quote:so, wait a minute, your going to a city with a girl, and your not old enough to drink? whatever. I'd highly recomend the Gay Pride parrade, it's the worlds largest, and is quite colourfull, even for the non-homosexuals, it's fun to be gay for a... |
| Posted August 13, 2005 11:29:15 AM | |
| What's Toronto like, eh? :) | Haha, thanks guys. And I thought I was blending in too :) If or when I do go up there, I'll see if I can join one of your meetings if you'd have one when I'm there, if that's alright of course. |
| Posted August 11, 2005 11:38:55 AM | |
| What's Toronto like, eh? :) | Alright cool, one down 5 to go :) Keep 'em coming guys :) |
| Posted August 10, 2005 10:58:44 AM | |
| Beer is over-rated. | Quote:Original post by scgrn "Beer is living proof that God loves us and wants us to be happy." -- Benjamin Franklin Back then, Beer was spelled: "Bier" (A frothy, German alcoholic beverage) And yes, you caught me snooping around in the Toron... |
| Posted August 9, 2005 9:46:10 PM | |
| splitting models in MAX | Try using the 'slice plane' tool for editable meshes. I think that's what you are looking for :) |
| Posted July 19, 2005 3:26:48 PM | |
| Camera Transformation woes :/ | Thanks John, but that's actually what I just did [grin] But my proposed optimization was not very difficult at all. Your way just fits into my engine better, that's all :) |
| Posted July 13, 2005 8:41:25 PM | |
| Camera Transformation woes :/ | Thanks Kahsm, I'll give it a shot. :) |
| Posted July 12, 2005 9:29:40 AM | |
| [4E4] Post yer Screenshots | Can't touch this [grin] |
| Posted July 7, 2005 11:44:24 AM | |
| Problem with wrapping a vertex buffer (or any com object?) | YES!!!! Thanks AP. I thought I tried that before, but I guess not. [smile] It's funny though, I only changed that on the Init function, and it worked. Now for the class version :) |
| Posted July 6, 2005 4:07:56 PM | |
| View All Replies Made By This User | |