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| Some recent topics started on our forums | |
| Starship Wow Trooper | Hi, I'm a PS2 developper and at my spare time i'm working on a PS2 engine with graphic assets from World Of Warcraft. There's more than 100 monsters trying to kill you at 60 fps. You can use a jet pack or a shield and your gun ca launch grena... |
| Posted March 23, 2007 12:14:55 AM | |
| Artists needed for a ps2 game | Team name: n/a Project name: n/a Brief description: A 3d game, i'm now open to everything. Target aim: PS2 but will try to convert my engine to DX9 (not a priority task).Freeware. Compensation: Plenty of credits for work done! ... |
| Posted July 18, 2005 8:41:50 AM | |
| View All Topics Started By This User | |
| Some recent replies made on our forums | |
| Starship Wow Trooper | Hi, Thanks for the comments guys! To Dim_Yimma_H : The shield is done with a stretched copy from the frame buffer to a texture (256*256 16 bits), the object is a sort of exploded sphere mapped with this texture with UV generated from projected vert... |
| Posted March 25, 2007 12:19:58 PM | |
| Starship Wow Trooper | Hi, Skinning and lighting is done with VU1 (only 1 light per character + ambient), the screenshots taken seems undercontrasted (on TV it looks nicer). |
| Posted March 23, 2007 6:01:28 AM | |
| Artists needed for a ps2 game | i'm allways looking for motivated artists! you can choose the game you want. |
| Posted August 25, 2005 4:04:22 AM | |
| Artists needed for a ps2 game | i need YOU! |
| Posted August 5, 2005 4:58:51 AM | |
| Artists needed for a ps2 game | you'll need a modified ps2. |
| Posted July 26, 2005 2:44:24 AM | |
| Artists needed for a ps2 game | Dear pbaille, i'm planning something easy to do, and don't want a long time project. but in the future maybe:) |
| Posted July 22, 2005 5:48:19 AM | |
| Artists needed for a ps2 game | yep seems i've got more success with a MMORPG RTS FPS in the future with dragons and elfs... |
| Posted July 19, 2005 1:34:17 PM | |
| Artists needed for a ps2 game | no gauntlet fans interested? |
| Posted July 19, 2005 11:26:51 AM | |
| Question on properly Blending Particle Effects | as zedzeek said keep the depth buffer test on just disable the depth write (when rendering your particles). and yes depth buffer is zbuffer (i'm on ps2) |
| Posted May 31, 2005 4:01:41 PM | |
| Question on properly Blending Particle Effects | can't you just disable the zbuffer writing? |
| Posted May 31, 2005 3:49:23 PM | |
| View All Replies Made By This User | |