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| Some recent topics started on our forums | |
| Component Velocities [solved] | Hi, im busy making a micro-machine style game and am a little confused on getting the velocity in both Y and X directions when the car is travelling at an angle... The car is made up of a series of Seven Sprites, pointing at certain angl... |
| Posted July 25, 2005 6:50:57 AM | |
| Redistribution of Game Problems.... | Hi, ive just finished a 2d program in DirectX, and find that it wont work on some computers... Reading other posts suggests that they dont have the correct Direct X files installed, however after downloading the latest DirectX and even running... |
| Posted June 4, 2005 3:37:51 PM | |
| Feedback Request: Lennie the Lemon!! | Hey, I've been working on this as my first full 2d game, its all basically there, and i'm still making better graphics etc. for it. Please take a look and give me some feedback!! Thanks!! DOWNLOAD LINK First things first, screenies... ... |
| Posted June 3, 2005 2:21:41 PM | |
| Best way of Storing Terrain Data | Ok so im in the process of creating a 2d platform style game, and in my previous one i simply used an image as platforms and detected if my ball had hit the top, bottom or side edge of one and performed the correct action... So my q... |
| Posted May 11, 2005 4:22:57 PM | |
| View All Topics Started By This User | |
| Some recent replies made on our forums | |
| Object destructor | As far as I know destroy_bitmap() will call free() on the bitmap object, unless it is sent a null pointer.. In your code you are making "current" point to one of your bitmaps. Then, in your destructor you freeing the object pointed to... |
| Posted October 21, 2007 4:52:27 PM | |
| Component Velocities [solved] | Well i got it working, had to include an extra if statement because when I was adding the accelleration to the negative movement it was cancelling out the movement instead of adding to it... // move forward if(pTheInputEngine->KeyPressed(S... |
| Posted July 25, 2005 8:43:30 AM | |
| Untitled | Ok i *think* he's saying this (ive been to the pub so bear with me ;)) At the beginning all of the mines are invisible (obviously) When the use clicks a mine, if there isnt a mine there then he wants to show which adjacent spaces have no mines... |
| Posted June 17, 2005 6:30:34 PM | |
| Video Game Developers List | Gamasutra Clicky! Has a list of loads of different developers, you will have to sign up to see it but it only takes a minute... You can find it here... http://www.gamasutra.com/php-bin/contractor_display.php?category=1 Or Click -> ... |
| Posted June 13, 2005 7:22:17 AM | |
| building a good programming environment | Afaik windows has now officially stopped supporting Windows 98, at least their technical support has definately.... I used to run a Win 2000 box and found it was faster than 98 also :) Then again it also depends how tidy you keep your system,... |
| Posted June 13, 2005 6:25:56 AM | |
| She's only 15, should I ask her out? | No... |
| Posted June 7, 2005 7:12:59 PM | |
| Redistribution of Game Problems.... | Yeah its a release build..... i'll put a load of debug logs in tonight I just thought someone might have a quick answer ;) |
| Posted June 4, 2005 3:55:48 PM | |
| Feedback Request: Lennie the Lemon!! | Thanks for the replys!!! i'll check the alt - tab thingy out... I think i'll add some powerups and then maybe it would be more fun if it had a 2 player competing against each other option?? Thanks again!! |
| Posted June 3, 2005 2:52:03 PM | |
| me need game back stages for like scrolling beamt em up | Theres a sticky at the top of this forum for sprites and backgrounds etc... Click Me There you go! |
| Posted June 2, 2005 12:58:34 PM | |
| Try my webbcambattletank with paintball, laserdom and red dot aim over the web....... | Thats an amazing project, the possibilities for that are unlimited!! Contratz to you and I hope it develops into something amazing in size :) |
| Posted June 1, 2005 5:49:05 PM | |
| View All Replies Made By This User | |