|
||||||||||||||||||
| |||||||||||||||||||||||||||||||||||||||
| Some recent topics started on our forums | |
| Robot Warfare | This is my latest project, which features: * Bloom fullscreen shader * Bump mapped textures * 8 simultaneous realtime lightsources, computed in pixel shader * Scripting engine, BASIC-alike * Path-finding AI, so enemy robots can always locate y... |
| Posted October 27, 2010 5:36:31 PM | |
| Mipmap errors (weird blur effect) | I have a racing game engine up and running, but when I use mipmaps i get this result: Look at the yellow lines in the middle of the road, they won't appear sharp at all :( There's also some "artifacts" showing up when the road makes a sharp turn... |
| Posted September 23, 2010 5:10:26 PM | |
| Diffuse lighting problem (Vertex shader problem) | Hi, I have set up my vertex shader like this: const float4x4 matViewProj; const float Scale; const float4x4 matWorld; const float4 LightPos = {0.0f,10.0f,10.0f,1.0f}; struct VS_INPUT { float4 Position : POSITION; float3 UV : TEXCOORD... |
| Posted March 25, 2010 9:37:08 PM | |
| Chinese charset by default?? | I started a new project in Visual Studio 2008, and when I run my app it's in chinese charset?? How do I change this to the normal state? I can't find anything related in Project Properties... Thanks in advance! |
| Posted March 23, 2010 6:36:08 PM | |
| View All Topics Started By This User | |
| Some recent replies made on our forums | |
| Robot Warfare | I have implemented z-fail shadow volumes now, it makes a big difference with shadows :D Also, I added a moving plasma effect to the weapon and some enemies. Yeah it only took about 14 days so far mate, I code all day long every day :P ... |
| Posted October 30, 2010 7:28:54 PM | |
| Robot Warfare | Here's a full-length video of the first (and currently) only level.. Link to video The enemies are a bit simple, it's only for testing.. Better models and textures will eventually find it's way into my game :) Nice game, your Bom... |
| Posted October 28, 2010 5:25:22 PM | |
| MineCraft - Real-time Path Traced | Really nice work! |
| Posted October 28, 2010 2:29:46 PM | |
| Mipmap errors (weird blur effect) | Guys, I love you! Thanks alot, it totally solved my problem 100%! :D |
| Posted September 23, 2010 6:08:19 PM | |
| Mipmap errors (weird blur effect) | I'm already using D3DTEXF_ANISOTROPIC for my min/mag filtering ... If that's what you meant? |
| Posted September 23, 2010 5:48:46 PM | |
| Mipmap errors (weird blur effect) | I tried both of these functions, same result no matter what i put into mipmap chain value :( // if (D3DXCreateTextureFromFile(Device,texpathname,&Textures[NTextures].d3dtex) != D3D_OK) if (D3DXCreateTextureFromFileEx( ... |
| Posted September 23, 2010 5:25:05 PM | |
| Searching for a fisherman model | Why don't you model it yourself? That way you get no copyright issues or anything... I'm coding a Space Invaders 3D, and I'm making all of my models myself.. They are not pretty or advanced, but it gives me the satisfaction of making a game entire... |
| Posted March 31, 2010 2:09:40 PM | |
| Diffuse lighting problem (Vertex shader problem) | Thanks alot, never heard about cbuffer before!!!!!! I tried to rate you, but it says I cannot rate myself even though I clicked on you :( |
| Posted March 27, 2010 9:21:10 AM | |
| Diffuse lighting problem (Vertex shader problem) | I moved init of LightPos out of the shader and set it from the app, now it works! I also tried using float3x3, that sorts out my problem :) Moved scale to matWorld, much easier! Thanks! |
| Posted March 26, 2010 7:06:07 PM | |
| Chinese charset by default?? | Ahh, I found it, never mind :) |
| Posted March 23, 2010 6:40:58 PM | |
| View All Replies Made By This User | |