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| Some recent topics started on our forums | |
| DialogBox | i'm making a game. it's at http://www.coolgroups.com/rr2beta/. when someone runs the game and hits M, it's supposed to pop up a mouse config dialog. it does so on my home PC but not at the library. both systems are windows xp. any ideas why... |
| Posted April 15, 2006 5:43:51 AM | |
| 4e4 | i'm having upload problems. can someone from gamedev update my 4e4 entry? it's at http://www.coolgroups.com/slothorror/ |
| Posted October 31, 2005 12:33:04 PM | |
| wavefront loader | I made a wavefront OBJ file loader. It's at http://www.coolgroups.com/wavefront/. |
| Posted September 29, 2005 9:13:14 AM | |
| reversi | I made a reversi game at http://www.coolgroups.com/reversigame2/. Let me know what you think. |
| Posted September 26, 2005 12:44:43 PM | |
| normal averaging | Let's say you have a vector of triangles and their normals. What's the simplest way to display them using normal averaging (i.e. setting a vertex normal based on the average of the normals of all triangles adjacent to that vertex)? It seems li... |
| Posted September 20, 2005 7:20:59 PM | |
| 3d torus | I was just wondering if anyone knows the best way to create a 3d torus from triangles? I'd like something simple that doesn't require complex rotation routines. Thanks. mike http://www.coolgroups.com/ |
| Posted September 20, 2005 1:34:49 PM | |
| ellipsoid normals | Let's say I have a sphere, and I distort it into an ellipsoid by dividing the y values by two. What happens to the normals? My intuition tells me they get multiplied by two, but I'm not sure. mike http://www.coolgroups.com/ |
| Posted September 20, 2005 3:58:25 PM | |
| othello game | Has anyone here made an Othello game? I'm making one using minimax, and I'm wondering what heuristic to use. Right now, I just use the number of squares that the computer controls. It seems to work but not as well as I'd like. mike http:/... |
| Posted September 19, 2005 6:00:43 PM | |
| circle | Is there any easy way to draw a circle in OpenGL? I already tried: glPointSize(25.0); glEnable(GL_POINT_SMOOTH); glBegin(GL_POINTS); glVertex2f(0, 0); glEnd(); But, it seems my graphics card limits the radius to about 5 pixels. mike... |
| Posted September 20, 2005 4:27:15 AM | |
| alpha-beta in minimax | I've been thinking about making a chess game using minimax. Just out of curiosity, how much faster do you think it will run if I use alpha-beta? Also, my understanding is that you don't need to worry about memory usage when searching a large mini... |
| Posted September 18, 2005 9:17:22 PM | |
| View All Topics Started By This User | |
| Some recent replies made on our forums | |
| normal averaging | Cool, thanks. |
| Posted September 21, 2005 3:31:00 AM | |
| normal averaging | That's for heightfields where the connectedness of triangles is obvious. mike http://www.coolgroups.com/ |
| Posted September 20, 2005 8:04:39 PM | |
| ellipsoid normals | Interesting. So, if you do divide all the y values of a sphere by 2 to make an ellipsoid, it seems that you can just multiply the old sphere normal's y value by 4 and normalize. mike http://www.coolgroups.com/ |
| Posted September 20, 2005 7:02:29 PM | |
| othello game | Interesting. Out of curiosity, what kind of search depth do you think I should be able to get with minimax and alpha-beta for Othello? Right now, it seems I can only go about 6 levels deep (it takes a few seconds to a minute on a 400 mhz... |
| Posted September 20, 2005 12:39:56 PM | |
| othello | I'm not sure if that's what people consider Reversi today. I just downloaded a game called Daisy Reversi, and it has the four pieces in the center. It says: The rules of Reversi are fairly simple but lead to a great many combinations and strateg... |
| Posted September 20, 2005 5:27:03 AM | |
| othello game | So, I should probably multiply the computer values by the grid and then subtract the player values multiplied by the grid? Initially, I was just looking at the computer's squares. mike http://www.coolgroups.com/ |
| Posted September 19, 2005 7:11:40 PM | |
| othello game | Thanks for the tips. I'm guessing you meant this: { { 10, 2, 7, 7, 7, 7, 2, 10 }, { 2, -4, 1, 1, 1, 1, -4, 2 }, { 7, 1, 1, 1, 1, 1, 1, 7 }, { 7, 1, 1, 1, 1, 1, 1, 7 }, { 7, 1, 1, 1, 1, 1, 1, 7 }, { 7, 1, 1, 1, 1,... |
| Posted September 19, 2005 7:03:35 PM | |
| othello | What if I call it Reversi? Is that a generic name for Othello? mike http://www.coolgroups.com/ |
| Posted September 19, 2005 11:48:19 AM | |
| fullscreen | Here's what I settled upon: case WM_ACTIVATE: if (LOWORD(wParam)==WA_INACTIVE) ChangeDisplaySettings(NULL,0); else fullscreen(); break; It seems to work. mike http://www.coolgroups.com/ |
| Posted September 17, 2005 2:13:42 PM | |
| background image | Thanks, but I'm not using the depth buffer. What did that other guy (anist) say, and what happened to his post? mike http://www.coolgroups.com/ |
| Posted September 17, 2005 12:36:48 AM | |
| View All Replies Made By This User | |