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| Some recent topics started on our forums | |
| object always visible | Hey! So i have a 3D scene with some 3D objects scattered around. On the scene, there is a "special" object which i'd like to make "always visible". Meaning, even if some other object(s) partialy and fully obstruct(s) it and it normally wouldn'... |
| Posted December 20, 2010 2:04:09 PM | |
| edges on 3d mesh | Hey! Before i start developing my own technique i'd like to ask you if you know any existing methods for determining "sharp" edges on 3d mesh. For example if i have a simple 3d cube model the result of this method would be a list of 12 edges.... |
| Posted August 28, 2010 5:46:37 PM | |
| projection transformation | Hey! I'm drawing some objects on the screen in perspective projection. Now i'd like to transform perspective projection to ortho projection in few steps so it would look like a smooth transition from one projection to the other. How woul... |
| Posted August 27, 2010 1:56:12 PM | |
| [SOLVED] point on line | Hey! This is the problem i have: I draw a 3D line in glOrtho. Now i click with the mouse on that line. How do i know which exact point on that line did i click? (object coordinates, not screen or window coordinates) [Edited by - ND... |
| Posted August 7, 2010 1:27:44 PM | |
| curve extraction | Hey all. I'm looking for an algorithm which will solve this problem: Input into algorihtm is a list of 2D points. As seen here: Now i'd like to calculate a curve (as a list of points) which would look something like this: I can't use bez... |
| Posted June 7, 2010 5:51:42 PM | |
| 32/64 DLL question | Hey all! Is it possible to build a 64bit DLL using visual studio 2003 on a 32bit windows xp box? if yes, how? |
| Posted May 13, 2010 3:41:30 PM | |
| unknown matrix | Hey all. Another question. Lets say i have a model A and model B. I know that model B is just a copy of model A, but transformed by some matrix (this matrix 4x4 contains rotation about custom axis and translation). Now i'd like to calculate th... |
| Posted April 12, 2010 1:37:31 PM | |
| matrix interpolation | Hey all, this is the problem i have: I have 2 matrices3x3. One was created by multiplying several X,Y,Z rotational matrices. The second matrix is generated from angle and axis (rotation about custom axis). Now i'd like to interpolate f... |
| Posted February 24, 2010 5:16:54 PM | |
| applet | Hey all! I'm developing something with java applet and jogl. I have a simple question to which i can not find an answer. Just before applet gets unloaded (in destroy() function) i'd like to show an applet message box which would pause closing... |
| Posted February 21, 2010 2:42:55 PM | |
| surface normals | Hey all, I have the following problem. I read triangles from a file. The structure of the file is similar to this: vertices: x1,y1,z1 x2,y2,z2 x3,y3,z3 . . . triangle idices: ("pointers" into vertex array) a,b,c d,e,f ... Now... |
| Posted February 11, 2010 6:51:13 PM | |
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| Some recent replies made on our forums | |
| object always visible | hehe, thanks, totally forgot the 'clear depth buffer' thingy |
| Posted December 20, 2010 2:26:51 PM | |
| SliverSprite Problem | is this a direct source copy paste? because if it is then you have a problem here: <Canvas< <game:Game1 Height="600" x:Name="game" Width="800"/> </Canvas> see the starting canvas tag |
| Posted November 20, 2010 9:17:46 AM | |
| projection transformation | But is it even possible to interpolate between such matrices? (without weird in-between results) |
| Posted August 27, 2010 3:05:29 PM | |
| [SOLVED] point on line | Solved! I used 2) which Defeatist suggested. Thanks all! |
| Posted August 7, 2010 4:53:25 PM | |
| [SOLVED] point on line | @Defeatist i'll try the 2. since i prefer geometric approaches to this kind of operations |
| Posted August 7, 2010 3:25:47 PM | |
| [SOLVED] point on line | if i convert them to 2D i will only get 2D coordinate of clicked point and that i can not use or in theory; i could: - take 2D coordinates where i clicked - convert to object coordinates using gluUnProject - (do some more inverse matrix... |
| Posted August 7, 2010 3:23:34 PM | |
| [SOLVED] point on line | well it's not exactly 2D. i have a 3D line so coordinates of the line when it is displayed on screen are not equal to line coordinates (since the line coordinates get transformed from object -> world -> screen space) |
| Posted August 7, 2010 3:04:01 PM | |
| [SOLVED] point on line | i have 2D (screen and world) representation of the line, projection matrices... i just need to convert mouse click coordinates to line coordinates. |
| Posted August 7, 2010 2:29:50 PM | |
| curve extraction | Well this curve would be an approximation of a curve this points originally represented before i applied the noise. So i guess the criteria could be some sort of min(distance(a,b)). But if i connect closest points i will not get a smooth curve. |
| Posted June 8, 2010 2:23:19 AM | |
| unknown matrix | thanks! |
| Posted April 12, 2010 2:09:44 PM | |
| View All Replies Made By This User | |