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| Some recent topics started on our forums | |
| iPhone Game | iKulki is my first iPhone game. I also added OpenFeint support (achievements and leaderboards). The objective of this game is to arrange five or more objects of the same color so that they form a line. The line can be diagonal, horizontal or verti... |
| Posted September 15, 2010 11:39:18 AM | |
| Virtualized Geometry Engine | Back in 2007 after finishing my 3D engine (screenshot, parts of this engine where used in an AAA game [smile]) I decided to begin work on a new engine. What I wanted in the new engine was to be able to render very high resolution models with ver... |
| Posted March 31, 2009 9:42:42 PM | |
| HaptX Product Line Released | HaptX Product Line ReleasedPosted by: Axodoss at April 20, 2007 4:43:43 PMHaptX is a state of the art haptic engine, built to integrate seamlessly into next-gen game content creation pipelines. HaptX is built on Reachin’s knowhow within the fiel... |
| Posted April 20, 2007 4:43:43 PM | |
| Test My 3D Engine [Update 2006-09-12] | It has been almost a month since the last update. I have expanded the new demo somewhat by adding player physics, ambient sounds and I have enabled the console. It feels like I have introduced more new bugs in this version of the demo than I have so... |
| Posted August 9, 2006 2:32:11 PM | |
| visit my home page | I have finally found some free time to set-up my own home page. :) Click Me |
| Posted July 20, 2004 1:43:00 AM | |
| Shadows | How do I determine if the camera is inside a shadow volume? |
| Posted November 21, 2002 4:33:58 PM | |
| Stencil Shadows | I have made a little demo that uses the stencil buffer to make shadows. My algorithm for drawing the shadows works but it dosen’t assume that the camera can be inside a volume. How do I solve this? |
| Posted October 6, 2002 9:31:58 AM | |
| Collision Detection | Hi! My question is: How do I detect if a point is in a triangle? I know how I can detect if a point is in a plane by knowing the plane normal but what happens is that it creates an infinite plane that is not restricted to the triangle. |
| Posted April 30, 2002 9:14:48 AM | |
| View All Topics Started By This User | |
| Some recent replies made on our forums | |
| Paid freelancer: C developer with ID Tech 3 experience needed | Who are you? What are you working on? Please follow the guidelines and read the Forum FAQ |
| Posted October 13, 2009 3:30:19 AM | |
| What demo got you you'r job? | I wrote a very small 3D engine (50 000 or 70 000 lines of code, can't remember now, dynamic lighting, shadows, physics, sound, etc..) screenshot. Unfortunately the company that I got my job in died when the economic crisis came so now I just work at... |
| Posted August 5, 2009 8:54:44 AM | |
| Virtualized Geometry Engine | Quote:Original post by PolyVox Quote:Original post by AxoDosSThe plan is to have a hybrid voxel/polygon rendering scheme where you will have part of the game world rendered using conventional polygon rasterization technology and most “decorations” d... |
| Posted April 1, 2009 2:38:56 PM | |
| Virtualized Geometry Engine | Quote:Original post by leet bixdo you have that dragon model as a .x format? The models are in PLY format and I downloaded them from The Stanford 3D Scanning Repository. Currently I can load PLY, ASE and Qauke 3 BSP files (without any textures). |
| Posted April 1, 2009 2:24:58 PM | |
| Virtualized Geometry Engine | Quote:Original post by spacerat Great to see the progress of your engine :-) Would be interested to know more about your engine's voxel rendering technology. Will you release a demo of it ? Yes, I will be releasing a demo but unfortunately it wil... |
| Posted April 1, 2009 2:43:13 AM | |
| CUDA Voxel Rendering Engine | Thanks, that is some useful information. When it comes to the performance on the GPU I think that you simply need to find the perfect balance between how many groups and threads you should have? I don't know if that is the issue in your progr... |
| Posted March 19, 2009 9:13:42 AM | |
| CUDA Voxel Rendering Engine | Very cool demo, good work! I have been recently working on a voxel rendering engine myself. I did not read any papers about how to do it, just figure it out myself using some old concepts from other rendering algorithms that I knew. Below is... |
| Posted March 19, 2009 3:17:32 AM | |
| Xbox Live Gamertags | I do not play much nowadays [sad] |
| Posted May 19, 2007 3:59:46 PM | |
| HaptX Product Line Released | Quote:Original post by crshinjin Any links? shinjin The first word is a link, www.haptx.com. |
| Posted April 23, 2007 5:09:19 AM | |
| The Great Gamertag Swap | |
| Posted January 27, 2007 12:55:11 PM | |
| View All Replies Made By This User | |