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| Some recent topics started on our forums | |
| AI Path-Finding using Flood-Fill | This is a demonstration of my independently developed path-finding algorithm done for my final year project. I designed it around no need for computing of paths for different starting points (the algorithm will be used in a currently under developmen... |
| Posted January 11, 2010 12:42:28 AM | |
| View All Topics Started By This User | |
| Some recent replies made on our forums | |
| AI Path-Finding using Flood-Fill | @itsDan: Thanks for the reply Ah yes its exactly the same as distance tables as described here: http://www-cs-students.stanford.edu/~amitp/Articles/PathFinding.html I did have the impression someone would have come up with this. The case of ma... |
| Posted January 12, 2010 5:23:33 AM | |
| Esenthel Engine - Rendering Quality #2 - Fantasy Knight | Looks amazing. Very nice. Await more. :D |
| Posted January 11, 2010 8:59:13 AM | |
| AI Path-Finding using Flood-Fill | Quote:Original post by sfider What you are trying to use here is Dijkstra's algorithm ;) However from your description I'm not sure you are doing it correctly. You can read about Dijkstra's algorithm probably in any descent book on algorithms o... |
| Posted January 11, 2010 8:57:19 AM | |
| View All Replies Made By This User | |