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| Some recent topics started on our forums | |
| GIT - How does this work? | Hi there! Today I tried to use the GIT version control system. But I'm having problems with the basic understanding... My Szenario is the following: I have a PC, a Notebook and a home server. I created a GIT Repo and copied it to all three de... |
| Posted November 7, 2010 7:54:45 AM | |
| AUtomatic XML generation | Hi guys! I'm having a simple problem and am sure that you can easily point me in the right direction. What I'd like to do: I'd like to create some game content in form of a database/excel sheet/whatever. For example unit names, their hitpoints,... |
| Posted February 12, 2010 5:51:52 AM | |
| GalaxyHopper - OpenGL Game for WindowsMobile | Hi guys! I'd like to introduce my latest game "GalaxyHopper" for Windows Mobile to you. Links: The game's homepage Direct Download About the game: It is a puzzle game, based on a very old principle. You have an UFO and some asteroids &... |
| Posted December 18, 2009 2:48:41 AM | |
| Simple 2d billard physics: when 2 balls collide | Hi guys! I'm stuck on a very simple problem which makes me quite angry ;-) Imagine a 2D world with two colliding balls, like in the billards game. These balls are given as: Vector2 position; Vecttor2 velocity; Now after detecting a coll... |
| Posted December 5, 2009 3:38:34 AM | |
| Risk Clone - Can I do that? | Just a quick question: Could one create a commercial Risk-Clone? Maybe with changed name, World map etc.? Thanks for your advice! |
| Posted December 4, 2009 3:18:08 AM | |
| Easiest way to simulate cubes | Hi folks! I'm looking for a way to simulate the following scene: Theres a big box (consisting of 6 planes) and a number (e.g. 5) of cubes inside the box. Then the box can be shaken, and the cubes should bounce around properly. (That means collis... |
| Posted November 12, 2009 6:15:55 AM | |
| Should be simple: Air hockey AI | Hi guys! The game: The game I'm working on is nothing special: just another air-hockey game ;-) The world is very simple: 2 players (each moving a bat) and a puk on a rectangular playing field (yeah, just like pong). What should the... |
| Posted October 23, 2009 2:29:56 AM | |
| Moorhuhn - What can I do? | Hey guys! Just a quick law-noob question: I was planning on writing a commercial Moorhuhn-clone-game. What I'm not sure about is how close to the original I can get. What about: - the name "Moorhuhn" - the graphics style (like the... |
| Posted October 12, 2009 7:18:30 AM | |
| Automating Payment / Serial code generation | Hi there! I've been selling small self made games in my little online shop for quite some time now. But since a few weeks I'm selling more games than before (yay!) which leads to a huge problem: For every order/payment I get (via PayPal) I h... |
| Posted September 6, 2009 8:03:59 AM | |
| Jumba | Hi guys! After a long time of abstinence I finally started developing games again. Since I didn't have to much spare time on my hands I decided for something small and simple: a mobile game! I also chose to make this project commercial to hel... |
| Posted August 26, 2009 8:42:23 AM | |
| View All Topics Started By This User | |
| Some recent replies made on our forums | |
| GIT - How does this work? | Huh, ok. Thanks :-) Now I've got a repository on my local PC and my network storage. But how can I update the remote-repository? I tried the push command (passed 192.168.1.100/GitFolder as an argument), but git won't access my network sto... |
| Posted November 7, 2010 2:29:43 PM | |
| Smart Artificial Intelligence Game | So if your question is not AI related: Why not post it in the "help wanted" section? |
| Posted April 15, 2010 2:57:49 AM | |
| SolarADVANCED released for IPHONE | Some screenshots would be nice :-) |
| Posted December 18, 2009 2:39:26 AM | |
| windows mobile & C# | There's no engine/framework I could recommend. But using OpenGL ES is pretty easy and gives good results (for 2d as well as 3d). If you want to keep it simpler just use GDI. |
| Posted December 14, 2009 3:51:25 AM | |
| Simple 2d billard physics: when 2 balls collide | Great, thanks for your patience. With your help I got it working now. Awesome! :-D |
| Posted December 13, 2009 9:31:15 AM | |
| Simple 2d billard physics: when 2 balls collide | I took that idea from this page: http://www.billardgl.de/technik_physik-de.html (It's in German, but has lots of images) It describes a billard game, so I thought it would be physically correct... This is driving me SOOO nuts. I just spent anot... |
| Posted December 10, 2009 1:35:26 PM | |
| windows mobile & C# | Well, I've been in WM game development for quite some time and think that C# is very well suited for mobile dev. Of course C++ is a little more efficient, but not that much. And the comfort gain when using C# is priceless :-) |
| Posted December 10, 2009 6:22:40 AM | |
| Simple 2d billard physics: when 2 balls collide | Hi guys! I'm still working on this problem... here's what I got so far: Vector2 batToPuk = puk.pos - bat.pos; // Vector from bat to puk Vector2 batToPukN = new Vector2(batToPuk); // Normalized vector from bat to puk batToPukN.Norm... |
| Posted December 9, 2009 1:10:31 PM | |
| Simple 2d billard physics: when 2 balls collide | Hi Antzy, thanks a lot. Your approach works fine :-) But now I have another question (if I may?): What, if one of the balls is moved by hand, while the other one is rolling around on his own? Let's say during collision the ball in... |
| Posted December 6, 2009 1:59:42 AM | |
| Risk Clone - Can I do that? | OK, thanks :-) I think this answers my question with YES: "5. What if the only thing I want to borrow is the gameplay - say, the idea of jumping on things and collecting coins? Fine. Don't worry about it. " |
| Posted December 4, 2009 3:47:48 AM | |
| View All Replies Made By This User | |