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| Some recent topics started on our forums | |
| DirectInput .NET 2.0 | Does anyone know where the DirectInput Device guids are located in .NET 2.0? They used to be SystemGuid.* but now I have no idea where they are. Thanks |
| Posted December 18, 2005 6:32:15 PM | |
| cvxporter 1.1 - Maya x file exporter | Hi all, Since I've gotten a lot of emails requesting an update to my exporter, I finally got around to actually updating it. It's been converted to Python with numerous bug fixes and optimizations. Since it's in Python, it only works with May... |
| Posted January 3, 2008 3:05:46 AM | |
| cvXporter: Maya 7.0, 8.0, 8.5 .X exporter version 1.01 released! | Hi there, I've updated my Maya x exporter to fix a few bugs and it's also now available for Maya 8.5. Download it here. Comments and feedback welcome. |
| Posted March 4, 2007 5:41:35 PM | |
| C++ to Python code | Hello, How would I go about converting this C++ code to Python: DWORD d = 1044957488; float * fd = (float*)(&d); float f = *fd; DWORD * df = (DWORD*)(&f); I'm converting a Maya x exporter to Python and I'm not sure how to get pointers and a... |
| Posted March 2, 2007 8:23:46 PM | |
| cvXporter: X Exporter for Maya 7, please test | Hi there, Since the SDK Maya x exporter isn't all I'd like it to be, I decided to write my own. I've just finished writing an x file exporter for Maya 7 and would appreciate some external testing. You can see from the screenshot that it supp... |
| Posted August 14, 2006 2:13:18 AM | |
| My maya x exporter bug | I've written an X exporter for Maya. All seems to be working fine except for one bug. My test mesh is just a skinned box bending back and forth. When my mesh has skinning and uses one material, everything is fine as shown below: Howe... |
| Posted August 12, 2006 9:38:40 PM | |
| custom maya exporter writing decldata | Hello, I'm writing a Maya .x exporter and I'm currently working on outputting the DeclData. I'm not quite sure how the data is supposed to be formatted. I have the tangents and binormals both in their own MVectorArray's (Maya API class for 3 fl... |
| Posted July 20, 2006 6:30:05 PM | |
| [MDX] FragmentLinker and shader model | Hi there, I'm just getting started with shaders and the FragmentLinker. My pixel shader fragment is just a simple passthrough shader declared with ps_3_0: struct VS_OUTPUT { float4 Position : POSITION; float4 texCoord : TEXCOORD... |
| Posted July 11, 2006 5:15:03 PM | |
| [MDX] VertexDeclaration and .x files | Hello there, I'm a bit rusty. I'm rendering a .x file with a simple diffuse lighting shader. The model is just a sphere with a red material. Everything renders fine with and without setting the Device.VertexDeclaration. So I guess my question is: Wha... |
| Posted July 8, 2006 11:30:18 PM | |
| C-Unit MDX Tutorials and Framework | Hello, These are screen shots of some of the Managed DirectX tutorials I've written at my site C-Unit.com. They are created with a framework I've written in order to make various demos with. It currently uses the 2.0 assemblies of the December SDK. |
| Posted February 6, 2006 7:31:51 PM | |
| View All Topics Started By This User | |
| Some recent replies made on our forums | |
| cvXporter and Animation....revisited | I used Maya 2008 to export the file so that shouldn't be a problem. |
| Posted March 21, 2008 10:14:54 PM | |
| cvXporter and Animation....revisited | It exports and plays just fine for me: http://www.chadvernon.com/files/cylinder.x Are you doing export all? If you just select the cylinder with export selected, it will just export the cylinder and not the bones that are driving it. |
| Posted March 21, 2008 1:15:39 AM | |
| cvXporter / animations | Are you using version 1.2? If so email me your maya file at chadvernon@gmail.com and I'll work out whats going on. |
| Posted January 20, 2008 1:23:56 PM | |
| cvXporter: Maya 7.0, 8.0, 8.5 .X exporter version 1.01 released! | Thanks for the feedback. I'll work on updating the plugin to support multiple uv sets. I'll also need to compile a version for 64 bit. They should be up in the next couple of weeks. |
| Posted March 24, 2007 10:24:27 PM | |
| cvXporter: Maya 7.0, 8.0, 8.5 .X exporter version 1.01 released! | Which version of the DX Viewer are you using? Because I know that the most recent one doesn't support it's own default shaders which are version 1_1. If you can get an older version of the DX Viewer (like Oct 2006) then it should work. In the... |
| Posted March 17, 2007 2:47:50 PM | |
| cvXporter: Maya 7.0, 8.0, 8.5 .X exporter version 1.01 released! | I haven't received any other problem reports besides the one above. Anyone else having problems? |
| Posted March 11, 2007 3:28:58 PM | |
| cvXporter: Maya 7.0, 8.0, 8.5 .X exporter version 1.01 released! | Yes I plan to add support for effects in the future. Also, about the error message loading the plugin, check out this thread: Try grabbing those dll's and see if that works. |
| Posted March 6, 2007 7:45:13 PM | |
| cvXporter: Maya 7.0, 8.0, 8.5 .X exporter version 1.01 released! | That usually happens when you try to load a plugin compiled for a later version of maya. Are you sure you're trying to load the 8.0 version and not the 8.5 version? |
| Posted March 4, 2007 7:15:37 PM | |
| C++ to Python code | I'm exporting the directx x file format. Specifically the DeclData template. This is where I output all the binormals and tangents of the mesh. These values are in floats but the specification wants DWORDS. There's an old post on gamedev th... |
| Posted March 3, 2007 2:28:21 PM | |
| C++ to Python code | I'm writing a maya x file exporter for maya 8.5 and some of the data needs to be output that way. Unfortunately the Maya Python bindings are only version 2.4. Thanks all for the help! |
| Posted March 2, 2007 11:46:01 PM | |
| View All Replies Made By This User | |