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| Some recent topics started on our forums | |
| JocoToco 3d puzzler | It's a 3d puzzle game; arrange 3 of the same to complete. The accelerometer adds a fun twist that one can rotate the cube with tilt of the device to pick from different sides. Has two modes.. timed version that gives you limited amount of time... |
| Posted August 12, 2009 10:46:03 AM | |
| View All Topics Started By This User | |
| Some recent replies made on our forums | |
| JocoToco 3d puzzler | I tried to stick to objective C since I've never used it before and wanted to learn it. It's a mac version of C++ (kinda) :) I've used some of the cocoa framework functions to parse files/fonts/house keeping sort of thing. Generally I've found it... |
| Posted August 16, 2009 2:08:44 PM | |
| JocoToco 3d puzzler | yeah went through a bunch of different ideas.. initially there were suppose to be symbols on the tiles.. that changed into jewels but different shapes.. and that changed into different colors hehe. |
| Posted August 14, 2009 5:37:51 PM | |
| JocoToco 3d puzzler | When I started working on this opengl ES was up to 1.1 so no shaders. The new hardware adds support for 2.0 and shaders. The graphics work was actually pretty good. There's a few code examples that show how to initialize opengl so that was... |
| Posted August 14, 2009 1:53:34 PM | |
| JocoToco 3d puzzler | thanks.. yep I did the art. |
| Posted August 13, 2009 12:08:27 PM | |
| View All Replies Made By This User | |