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| Some recent topics started on our forums | |
| Efficiency | On the subject of Efficiency As you look at all this text you might be wondering why I'm rambling in a IOTD post rather than eliciting some witty prose pasted from my indulgent design document or getting myself all moist recounting the various power... |
| Posted May 3, 2008 1:30:56 PM | |
| View All Topics Started By This User | |
| Some recent replies made on our forums | |
| Interpolating several rotations | I had a similar problem recently. I opted to do a weighted blend of pairs of matrices to create a final result. to decide the weights of the intermediate matrices (A and B in my diagram below) I just use the sum of the weights of the matrices t... |
| Posted June 24, 2009 3:41:52 AM | |
| air resistance over time | It's not perfect but I often use this sort of thing. It's got a few slow function calls in it but at least it's resistant to changes in frame size void Object::update(float timeDeltaSec) { float currentSpeed = this->velocity.Length(); ... |
| Posted May 21, 2009 5:48:36 AM | |
| how to create a tree? | L-Systems are commonly used for such things. |
| Posted May 18, 2009 4:19:19 AM | |
| Are you a Programmer or an Artist? | Quote:Original post by eedok Have you always been decent at art & music or did you build your skills up from a MS paint like level? I've been doing art since I was really young, for a long time I was intending to become an illustrator. Then I g... |
| Posted May 6, 2009 2:34:33 AM | |
| Are you a Programmer or an Artist? | Show-off blows own trumpet too loud .... kills whole thread, oops. |
| Posted May 5, 2009 10:49:02 AM | |
| Are you a Programmer or an Artist? | 3 - I guess. I've been working for 9+ years in the games industry as a programmer (specialising in procedural visual effects these days) and in my spare time I do this sort of thing. DeviantArt Gallery there was no number for it but o... |
| Posted May 5, 2009 9:26:12 AM | |
| [C++] Unique ID's over multiple enums? | Quote:Original post by Decrius I got some idea's from DarkPsychosis method though, I won't use time, but the idea of generating ID's this way sounds nice :) I'm glad it sparked something. As ever, I think it's always best to use ideas and concept... |
| Posted April 2, 2009 11:15:04 AM | |
| [C++] Unique ID's over multiple enums? | Quote:Original post by owl That's crazy. What if your clock is wrong? I think if my clock (and/or) calendar is out by an entire day then I have other issues I need to worry about first. Now, if your worried that the code you wrote in London j... |
| Posted April 2, 2009 10:04:39 AM | |
| [C++] Unique ID's over multiple enums? | Quote:Original post by Rewdew Your #define UID is really just a "cheap" version of GUIDs... That's the idea. cheap (and simple) is good. Quote:Original post by Rewdew Wouldn't it be simpler to just stick this is textureid.h: If your co... |
| Posted April 2, 2009 9:40:42 AM | |
| [C++] Unique ID's over multiple enums? | Quote:Original post by Red Ant No, you're right. Little brain fart on my part. No problem... I have those so often that I wonder weather or not I should seek some sort of medical help :-) |
| Posted April 2, 2009 8:52:33 AM | |
| View All Replies Made By This User | |