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| Some recent topics started on our forums | |
| . | . [Edited by - snisarenko on February 5, 2008 5:53:25 PM] |
| Posted February 3, 2008 5:02:37 AM | |
| Mad Cab | Description This is a game that was developed by a team of 8 people over the course of 10 weeks at Califonia Polytechnic State University. The game was inspired by Crazy Taxi. The game is most enjoyable with a USB Controller, and vertex and pixel... |
| Posted July 29, 2007 9:22:35 PM | |
| Sumo | This is a clone of the mini-game "sumo" from Fusion Frenzy. There are no fancy graphics and no AI, because I had little time to develop it. If you could please try it and tell me if it runs smooth on your computer. Thanks! Screenshot M... |
| Posted December 6, 2006 1:42:26 AM | |
| GUI - Window Dragging | How Do you handle or control dragging. I want to create a "Window" that wont be able to be dragged outside of its child window. I checked out WindowListeners but non of them have any sort of drag Event. Is there a class in java that can handle... |
| Posted September 26, 2005 12:44:35 AM | |
| -- | -- [Edited by - snisarenko on January 28, 2010 9:20:18 PM] |
| Posted August 20, 2005 6:43:51 AM | |
| Loading Bitmap Article | In this article I don't understand one part where the author deals with padding DWORD diff; int offset; LONG height; height=bmih.biHeight; //set diff to the actual image size(no padding) diff=height*byteWidth; //allocate memory f... |
| Posted June 20, 2005 4:49:54 AM | |
| -- | -- [Edited by - snisarenko on January 28, 2010 9:19:07 PM] |
| Posted March 2, 2005 11:26:32 PM | |
| -- | -- [Edited by - snisarenko on January 28, 2010 9:20:01 PM] |
| Posted January 30, 2005 10:43:19 PM | |
| -- | -- [Edited by - snisarenko on January 28, 2010 9:23:49 PM] |
| Posted January 9, 2005 8:01:58 PM | |
| -- | -- [Edited by - snisarenko on January 28, 2010 9:20:49 PM] |
| Posted October 16, 2004 12:33:15 AM | |
| View All Topics Started By This User | |
| Some recent replies made on our forums | |
| I love browser bars!!!!!1111111 | Quote:Original post by radioteeth But as for the GDnet folk, I lub u guys :) I don't think we want to be lubed. [headshake] |
| Posted December 5, 2010 5:10:47 PM | |
| Skyline movie - Blueprint of how to burn 20M dollars | The movie was awful. The action during the movie was boring and pointless and I was holding out for a good ending. Nope. The ending was a disappointing and awful setup for the sequel. |
| Posted December 1, 2010 5:20:26 PM | |
| Shameless Plug | Quote:Original post by ChurchSkiz Quote:Original post by Khanstruct Yeah, what it asks for is standard for all Facebook games. Which is why I almost never play games on Facebook... I am gonna have to agree with ChurchSkiz. As far as pr... |
| Posted November 29, 2010 7:24:47 PM | |
| How screwed am I? | Quote:Original post by Talroth (The 'interesting' issue with my last employer is that the 'official line' is that I can neither confirm nor deny their existence. The movies gloss over the amount of paperwork that comes with that kind of employment.... |
| Posted April 10, 2010 2:46:46 AM | |
| [Surgery over] Need movies for entertain afterwards... | Quote:Original post by Oberon_Command City of God +1 for City of God |
| Posted May 15, 2009 12:02:01 AM | |
| Objects creating other objects | Quote:Original post by Ravyne That's retarded. I think you misunderstood my solution. Quote: To the extent possible, a bullet is in control of its own behavior, once given an initial state. Its behavior is influenced by certain externa... |
| Posted February 22, 2009 11:48:46 PM | |
| Objects creating other objects | Quote:Original post by Shuger 1. There is a State Manager which holds State object (examples of States: game, main menu etc) 2. State holds containers with with various objects in it (enemies, bullets, player) 3. I want objects - for example part... |
| Posted February 22, 2009 6:46:06 PM | |
| Animating Virtual Characters | I believe Cal3D is pretty popular skeletal animation library. Here is their project page. Their home page seems to be down currently. |
| Posted February 15, 2009 5:34:48 PM | |
| Match 3 questions | Quote:Original post by stupid_programmer The second is how do you make sure you always have a board that has vaild matches? You can't be internally flipping gems all the time to see if they make matches. I assume this also relates to being able to... |
| Posted February 14, 2009 9:32:32 PM | |
| How to keep all players on the screen?.. | Calculate the smallest square that fits all players. Position the camera in the center of the square. Then calculate the Z value to "raise" your camera by using the following diagram. Assuming that the field of view of your camera is 45 deg... |
| Posted February 8, 2009 7:46:21 PM | |
| View All Replies Made By This User | |