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| Some recent topics started on our forums | |
| EXE and DLL's | Afternoon all, Got an issue making my exe available for use on others machines. I have created a C# windows application that has a panel which is hooked to a dll i have created that runs a map editor and some pathfinding algorithms. My proble... |
| Posted October 20, 2010 11:53:13 AM | |
| drawing a fine lined grid [hlsl] | evening all, Got a little issue with a tool im making, Im trying to draw a grid over the viewport in the pixel shader, But the resulting grid looks patchy. The problem is that each line isnt the same width and this looks odd. The code I use to... |
| Posted July 17, 2010 12:00:32 PM | |
| Applying a second texture dx9 | Hi all, Having a little trouble getting access to a second texture in a pixel shader in DirectX 9. Ive checked that everything is loaded correctly and is functional. But it seems that any texture i add at stage 1 doesnt get passed through to t... |
| Posted March 28, 2010 1:55:31 PM | |
| Running a plugin 3ds max | Evening all, Thought this would be the area where people would probably know the answer to this. I have been developing a mesh exporter for 3ds max and it has successfully compiled and is now loaded in 3ds max 2010. Just wondering, how I go... |
| Posted March 15, 2010 6:14:52 PM | |
| Sharing the LPDIRECT3DDEVICE9 across a project | Evening people, I am currently revisiting my old renderer to optimise its performance and came across something i remembered was a sticking point back when i first designed it, the sharing of the device across classes in a project. I.e. loading me... |
| Posted March 6, 2010 6:56:07 PM | |
| Upgrade of a GPU | Hi guys, I had my graphics card blow up yesterday evening as a result of one of the pins holding the gpu fan in place snapping. The graphics card was a nvidia geforce 8300 gs. My question is: How can i find out which cards will be compatible... |
| Posted June 5, 2009 4:31:45 AM | |
| Polymorphism and templates | Hi guys, I was wondering if someone could shed some light on a problem im having. The problem is that i am looking to create an abstract class, but am having some trouble in allowing it to have templates included on its methods. cl... |
| Posted March 4, 2009 11:02:39 AM | |
| Debugging issue | Hi guys, I was wondering if someone could suggest an existing technique in visual studio for determining the point in my application where a bug is keeps cropping up. ~80% of the time the application runs perfectly without the bug, but every now... |
| Posted February 9, 2009 2:14:17 PM | |
| MFC: CEdit text to char* | Hi all, I've seemed to have hit a brick wall here, I have just started developing with the MFC for the past day or so. My problem is, that i am having issues, casting the content of the CEdit to a char*. The way i am doing it at the minute is thro... |
| Posted February 8, 2009 1:26:50 PM | |
| Accessing implementation from .lib | Evening all, Just a quick question, ive started working with lib files only today in order to make things a little easier for myself when creating new apps. I have the lib compiling nicely the problem i am having is obtaing the implementat... |
| Posted January 18, 2009 7:56:25 PM | |
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| Some recent replies made on our forums | |
| EXE and DLL's | Hi again guys, I am still having an issue with getting this to work on another machine, so I was wondering if someone could walk through a setup I should have for the DLL project and the C# .NET exe I have created so I can ensure that I am do... |
| Posted October 25, 2010 5:42:48 PM | |
| Class stays blind | looks like your files are getting confused as they are tryinging to link to each other. Try removing #include "Writer.h" and replace it with class Writer; |
| Posted July 17, 2010 3:25:51 PM | |
| drawing a fine lined grid [hlsl] | hi hodgman, Thanks for the tip, it appears that this technique only works drawing the lines along the x axis. Do you know how i could apply this to the y axis also. Cheers |
| Posted July 17, 2010 12:53:01 PM | |
| Applying a second texture dx9 | How do i go about running the command line compiler and would this still work with a psh file. I am not using .fx files |
| Posted March 28, 2010 4:53:47 PM | |
| Applying a second texture dx9 | I've never used a Texture object, i normally rely on the texture to be passed through the pipeline correctly and use a sampler2D object to return the colour at a specified position. The texture is loaded correctly as if i pass the texture throug... |
| Posted March 28, 2010 4:20:54 PM | |
| Applying a second texture dx9 | Apologies, I dont get what you mean with register. Is there something that needs to be preped to use a second stage in direct x device? |
| Posted March 28, 2010 3:31:37 PM | |
| Applying a second texture dx9 | haha, no worries mate. Anyone else any ideas? |
| Posted March 28, 2010 2:43:25 PM | |
| Applying a second texture dx9 | In the past I've always used the device, as far as im aware the LPDIRECT3DPIXELSHADER9 doesnt have a set texture method |
| Posted March 28, 2010 2:14:59 PM | |
| Polymorphism and templates | Hi fellas, cheers for the input, i know that the error message for once is pretty self explanatory, I am aware of overloading the method, however, that would mean including a substantial amount of code to being duplicated, and thats not real... |
| Posted March 4, 2009 11:15:54 AM | |
| Debugging issue | Hi staaf, I am unsure of what is causing the error, so placing a breakpoint is not an issue. I am looking to find a solution for stepping back through the program to see what variable is causing the exception to be thrown. thanks tho |
| Posted February 9, 2009 3:37:00 PM | |
| View All Replies Made By This User | |