|
||||||||||||||||||
| |||||||||||||||||||||||||||||||||||||||
| Some recent topics started on our forums | |
| STL map and SHA1 hash | I'm trying to create a hash map using the STL map class and SHA1 for hashing objects. SHA1 produces a 160bit/20byte hash (stored in an array of 5 unsigned ints). The STL map requires me to write a "less than" comparison so that it knows where to in... |
| Posted February 17, 2010 6:27:09 AM | |
| Trance Mission | Here are some pictures of my Winamp visualisation plugin. At the moment it features: A character animated with a skeletal system that uses quaternions for smooth rotations A custom 3DSMax plugin that exports bone positions and rotations to a small... |
| Posted April 13, 2006 4:54:37 PM | |
| View All Topics Started By This User | |
| Some recent replies made on our forums | |
| Aah Little Atlantis XBLIG game | Loving the retro look. Have you submitted it to TIGSource? I'm sure they'll like it. Also like the time lapse video - very cool :) |
| Posted June 16, 2010 4:13:05 PM | |
| STL map and SHA1 hash | mattd - yes it looks like the hash_map is the more appropriate structure to use. Thanks for your detailed reply. Ferneu - thanks for that code - will probably need it in the future. |
| Posted February 17, 2010 7:26:25 AM | |
| [C++] Namespace problem | Have you made sure you don't have anything else named the same as your namespace? eg. namespace Test { } class Test { }; |
| Posted February 17, 2010 6:42:54 AM | |
| [C#] Is there a key that allows me to step backwards (opposite to F11) | You can right click on a line that you want to jump to and select "Set Next Statement". |
| Posted February 11, 2010 10:09:30 AM | |
| Virtual Texture Demo | Very impressive. Great work. |
| Posted November 13, 2009 8:18:34 AM | |
| Tactical MMOG - second pre-alpha image | Are you using lightmaps? SSAO too perhaps? |
| Posted October 23, 2009 6:56:06 AM | |
| iL-engine v2.0 | Very cool! I like the SSAO effect on walls. Looks like everyone is using this effect now. |
| Posted September 2, 2009 5:28:10 AM | |
| Real time rendering of Deformable Translucent Objects using GPU Splatting | I'd like to see this used as a skin shader :) |
| Posted May 12, 2009 5:13:42 PM | |
| XNA For Casual Games | You could always use PopCap's freely available framework for casual games: http://developer.popcap.com/forums/pop_index.php |
| Posted January 29, 2009 10:21:41 AM | |
| Fungi | I used the caustics generator on my game Divers: http://uk.youtube.com/watch?v=GkDjKwhJbyI It was really easy to use and very useful :) |
| Posted October 24, 2008 5:15:46 AM | |
| View All Replies Made By This User | |