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| Some recent topics started on our forums | |
| Haddd v2.0 C# MDX shaders 2.0 engine | We are proud to present yo the Haddd v2.0 engine. It's a free C# , MDX .Net 2.0, shaders 2.0 engine, focused on high quality and easy of use. Please take a look, and help us to improve. Thanks. www.haddd.com |
| Posted February 14, 2006 12:39:54 PM | |
| Haddd v2.0 released | Haddd v2.0 releasedPosted by: Haddd at February 14, 2006 3:45:19 AMHaddd v2.0 has been released. Haddd is a free use C# .NET 2.0 MDX shaders 2.0 based engine, featuring Newton physics and a lot of other goodies. You can download the projects, and ex... |
| Posted February 14, 2006 3:45:19 AM | |
| View All Topics Started By This User | |
| Some recent replies made on our forums | |
| Ogg Vorbis | Are you there? We are using your library on our engine. I will like to talk with you, please send me an email to rhaddd@telefonica.net ( the email is no correct due to spam. Remove the first letter and you get the right email ) Thanks |
| Posted May 8, 2006 11:50:00 AM | |
| Deferred Lighting in MDX | Yes you can. With 4 MRTs you can output up to 16 16/32-bit floating point values. Use one of them to store the index of the desired material, something like the texcoord in a precomputed 1D texture of materials. Hey, you are right. What a f... |
| Posted May 4, 2006 3:42:04 AM | |
| Deferred Lighting in MDX | Nice job. MDX Rocks!!! But you will have problems with the GForce 6k series. Also, you should use floating point textures to store the position, and normal values, and i think that you should too to store the color, as the rendertargets must be t... |
| Posted May 3, 2006 11:47:03 AM | |
| MDX Game Engine | Fantastic work!!! Are you using shaders 3.0 or 2.0 ? How did you implement de self shadowing bumpys? |
| Posted February 21, 2006 11:46:25 AM | |
| Haddd v2.0 C# MDX shaders 2.0 engine | The engine is not public yet. We are working on documentation and improving some things. But you can download the projects and work with them. |
| Posted February 14, 2006 3:06:22 PM | |
| View All Replies Made By This User | |