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| Some recent topics started on our forums | |
| Probabilistic algorithms to approximate function result? | Months ago I read a Game Programming Gem about the Bloom filter, and how it could be used to approximate a function result. I'm writing a Virtual Machine for my new computer language, and I have been thinking since then how I could integrate that ki... |
| Posted February 12, 2008 11:29:40 AM | |
| The development strategy: fast vs big projects | What's the best strategy for game development? Is it better to make a lot of fast-development games, like casual games, that could be completed in 1 month? Or is it better to get into a big project that could last years? The idea is to get the highes... |
| Posted January 7, 2007 6:18:56 PM | |
| Question on hash tables | I was looking for information on hash tables, and found quite a lot in Wikipedia and some books... but, I'm not very confident on the solutions everyone propose. I implemented a solution that works fine, but I don't want to keep the doubt,... |
| Posted January 1, 2007 8:03:03 PM | |
| DirectX 7, Immediate or Retained? | I'm using DX 9 to make my engine, but I need backward compat with DX 7 for the old machines. I found the SDK, and there are 2 modes for 3D graphics: immediate and retained... which one should I use? My applications are both windowed and fullscre... |
| Posted December 11, 2006 2:57:49 PM | |
| Help with COLLADA skinning | Hello! First, I'm not using C++, so I can't use the libraries around to read COLLADA files. But made my own parser, and I'm able to load static 3D models. Now I would like to read and apply the skinning information, and I'm having problems to m... |
| Posted November 29, 2006 9:34:38 PM | |
| RoleWorld Builder 0.2b | This is a project I've been working on for more than a year. It's an RPG construction set using block elements and sprites. The largest part of the development is making a reusable 3D/2D engine. Hope to have a running demo to show soon... |
| Posted November 23, 2006 5:54:28 PM | |
| Camera position from D3DTS_VIEW matrix | How can I get the position X,Y,Z of the camera if I have only the View matrix created with D3DXMatrixLookAtLH()? |
| Posted November 10, 2006 12:18:33 PM | |
| D3DDEVTYPE_HAL and D3DCREATE_SOFTWARE_VERTEXPROCESSING faster?? | I found a weird problem. I made an application that loads a large amount of vertices, and tested in two machines. Both have NVidia cards: FX 5200 and TI 4200. When I setup the device in DirectX, I use these parameters: D3DDEVTYPE_HAL and D3DCREATE... |
| Posted November 9, 2006 4:31:46 PM | |
| Collada animation | Hello! Could someone tell me how to read the skinning from a Collada document? I created an interpreter for XML, and can read 3D models succesfully... but I can't find any information about how the data in Collada is related to animation, and how... |
| Posted December 1, 2005 10:47:50 AM | |
| View All Topics Started By This User | |
| Some recent replies made on our forums | |
| Atanua - real time logic simulator | Wow, I love those graphics! |
| Posted March 29, 2008 3:00:09 PM | |
| New programming language | Quote:Original post by TheUnbeliever Built in Either and Bignum types What is the Either type? Sounds interesting, right now I'm writting a big number library, not using BCD, but a flexible big number format that allows 8, 16, 32 and 64 bit enc... |
| Posted March 22, 2008 7:51:29 PM | |
| Superhuman cold resistance | There are lots of human-calculators these days, what about a "human-compiler"? Or even better a human-game-console!! That would be cool to watch. |
| Posted March 11, 2008 4:01:39 PM | |
| Probabilistic algorithms to approximate function result? | Ok, maybe under the plain processing flow used by common programming languages, approximated-solution functions don't have a bright future with optimization. But what about mixing them with parallel processing? For example, let's say we want to op... |
| Posted February 12, 2008 3:13:13 PM | |
| Probabilistic algorithms to approximate function result? | Quote:Original post by Antheus None. Programming languages need to be deterministic. But how could approximating a function result make a programming language non-deterministic? I think a programming language could bring a mechanism in which a... |
| Posted February 12, 2008 12:19:44 PM | |
| book - "Masters of Doom" | Of course is not for reading, but I have liked all the documentaries on video games in Discovery Channel, specially the one that starts with the first video game "Tennis for Two". http://en.wikipedia.org/wiki/First_video_game There i... |
| Posted January 23, 2008 4:25:09 PM | |
| SunAge - finally final | I don't usually post comments about other works, and although many projects have impressed me at Gamedev, I think this is the best 2D game I have seen at the moment. Amazing work!! I would buy one copy when available. |
| Posted September 25, 2007 12:13:44 PM | |
| Delphi: Dynamically linking DirectX | Clootie usually posts at http://www.pascalgamedevelopment.com/ You might be able to ask this question directly. |
| Posted September 19, 2007 10:38:47 AM | |
| Nature in computer graphics | It looks incomplete to me, are you still working on it? Where are the many other aspects of nature like lava, nebulae, earthquakes, hurricanes, and the list follows... >> In summation: this paper has educate the reader on what need... |
| Posted September 7, 2007 2:57:06 PM | |
| collision detection (circles + rectangles) | Most intersection tests are not easy at all, and new algorithms are still being investigated to enhance and optimize them. You would do better looking for a collision detection library which someone have been developing for years. If you still want t... |
| Posted September 3, 2007 6:29:53 PM | |
| View All Replies Made By This User | |