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| Some recent topics started on our forums | |
| Really Rather Good Battles In Space | Images from the beta release of my new real time strategy game, "Really Rather Good Battles In Space" (http://rrgbis.sourceforge.net). Coding and level design took around 2.5 months of full time work, though I got a head start by reusing lots of c... |
| Posted November 18, 2006 8:49:02 PM | |
| Really Rather Good Battles In Space beta 1 released | A real time strategy game with fleets of spaceships. Game website Screenshots: Questions: - does it run? - does it crash? - does it run at a sensible speed? - what are the specs of your computer? - is it too hard or too easy? - h... |
| Posted November 18, 2006 2:51:05 PM | |
| Scaling down textures | Hey, my game eats up lots and lots of video memory, so I wish to give the user an option of scaling down the textures (i.e. a 1024 by 1024 texture could actually be stored at 512*512). What is the standard way of doing this in OpenGL? Cheers, J... |
| Posted November 5, 2006 3:04:41 PM | |
| I'm stuck. Short but hard programming problem. | This is a spaceship: ####> Each ascii character is, say, 23 pixels by 79 pixels, or generally some awkward number. To make efficient use of power-of-two textures in video memory, it is stored like this: ### #>0 000 Where 0 is empt... |
| Posted November 2, 2006 9:35:58 AM | |
| Write little scripts to make little ships fly about and shoot each other and stuff | http://galaxyhack.sourceforge.net |
| Posted October 2, 2004 2:49:24 AM | |
| Sort of finished an AI script based strategy game | http://galaxyhack.sourceforge.net The game design was based more on what I thought would be interesting to program than on what I thought would be fun, but maybe someone will find it interesting. It’s mostly feature complete, but it doees... |
| Posted April 26, 2004 11:31:16 PM | |
| Names for weapons wanted | Anyone fancy suggesting a name or two or three for my game? It is set in space, and as with all space combat games I need a big selection of weapons with silly names. Well, not intentionally silly. I need names for: - lots and lots of sorts... |
| Posted January 10, 2004 2:29:54 AM | |
| Yet another alt tab question | I’ve been reading all the previous stuff on this forum about alt-tab issues, and as my game is no Half-Life I quite like the sound of simply reszing the desktop to match my desired resolution and then running in windowed mode. However,... |
| Posted January 16, 2004 9:10:41 PM | |
| A couple of beginners questions | I’ve read various general articles around the internet on protocols and network game design and such like, and I’m about to start reading the DirectPlay tutorials. However, I wonder if anyone could answer a couple of game design q... |
| Posted January 2, 2004 9:54:33 AM | |
| Vector vs linked list | How often do you have to be deleting an object from a container to make it worth using a linked list? I’m writing a real time strategy game (sort of), and as such I have a container of sides, each of which has a container of groups, each of... |
| Posted December 29, 2003 12:32:50 PM | |
| View All Topics Started By This User | |
| Some recent replies made on our forums | |
| Gratuitous Space Battles | Definitely much better than my efforts. I have to wonder though, is the game's name at all inspired by me? I know people come up with the same ideas independently all the time, I'm just wondering. |
| Posted June 15, 2009 4:52:15 PM | |
| Really Rather Good Battles In Space | Thanks for the heads up! It seems having a silly title has benefits. |
| Posted December 15, 2006 4:09:28 PM | |
| Tasty Planet | I think it would rock as a mini game on the Wii, though unfortunately I guess getting it published would be totally impossible. |
| Posted December 8, 2006 7:05:11 PM | |
| Tasty Planet: Eat Everything in the World | Quote:I keep getting a bug whereby once I am in the game proper (not in the menus) the guy automatically starts moving down and it is impossible to stop moving down. Quote:Hmmm, never heard of this one. Are you using Mac or Windows? An... |
| Posted December 8, 2006 7:00:30 PM | |
| Tasty Planet: Eat Everything in the World | I keep getting a bug whereby once I am in the game proper (not in the menus) the guy automatically starts moving down and it is impossible to stop moving down. |
| Posted December 5, 2006 1:35:44 PM | |
| Really Rather Good Battles In Space | There already is a "demo", the beta release is free to download from http://rrgbis.sourceforge.net, feel free to post feedback on the forum at the above website. |
| Posted November 21, 2006 2:32:43 AM | |
| Primary Cubes 3D launch ( FIXED DOWNLOAD )... | alld42.dll not found |
| Posted November 18, 2006 1:50:03 PM | |
| Scaling down textures | Well, I think what I am probably going to do is scale the pixels using a function copied from SDL_gfx before the pixels ever reach OpenGL. |
| Posted November 5, 2006 6:38:47 PM | |
| I'm stuck. Short but hard programming problem. | After spending an obscene an amount of time on about 10 lines of code, this answer seems to work: static void BlitGL_htile_hflipped(glSDL_TexInfo *txi, const SDL_Rect& src_rect, const SDL_Rect& dst_rect, unsigned char alpha, int gl_effect)... |
| Posted November 3, 2006 12:34:12 PM | |
| I'm stuck. Short but hard programming problem. | It is a little more complicated than that because: a) not all of the spaceship may be on the screen at once. So, first, you have to use the source_x1 and source_y1 arguments to work out from where to start drawing the image (i.e. if sour... |
| Posted November 2, 2006 2:00:13 PM | |
| View All Replies Made By This User | |